Crimson Longinus
Legend
Is there a qualitative difference between spells which influence behaviour (charm, feeblemind, dominate, fear etc.) and skills which provoke an emotional and behavioural response from a PC?
Besides convention/tradition, and “it’s magic,” that is. It seems like a pretty arbitrary distinction to me.
I don't like either. But rules that tell me what my character thinks, feels wants etc feel like mind control to me. If it is actual mind control in the fiction too, then that's less of a problem!