Wizards of the Coast Is Hiring a D&D Worldbuilder

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Wizards of the Coast is looking to hire someone to build new worlds for Dungeons & Dragons. Over the weekend, Wizards of the Coast posted a new job listing for a "Senior Narrative Worldbuilding Designer for Dungeons & Dragons." The new position will help Wizards of the Coast "create exciting and inspirational new settings" alongside developing existing settings. Notably, this isn't a position limited to the D&D RPG design team - the position will also work with "ensuring narrative consistency" across video games, entertainment and the D&D RPG.

At a press event earlier this year, D&D franchise head Jess Lanzillo mentioned that new campaign settings were potentially on the way. "With Jeremy Crawford taking on the game director role and then Chris Perkins taking on the creative director role is that we were able to really reestablish a world building environment," Lanzillo said. "What does that mean? We can really establish our worlds and settings like the Forgotten Realms and also look to creating new ones again. That's something that we are working on and we don't have anything to really discuss today other than to tell you like we are re-establishing everything that we have and we are going to make some new stuff too."

The full job listing is below:


We are hiring a Senior Narrative Worldbuilding Designer for Dungeons & Dragons. In this role, you will create exciting and inspirational new settings and develop existing ones. The settings you create will become part of our ever-expanding multiverse. Working closely with others in our creative team, you will give life to legendary characters, intertwine the narratives of D&D stories across various platforms, and provide new content for internal and external partners to play with across all expressions of D&D. We need a world builder with strong writing skills, a collaborative spirit, and a focused imagination.

What You'll Do:
  • Build and develop comprehensive narrative worldbuilding materials for the D&D franchise
  • Design and flesh out new worlds, locations, and settings within the D&D multiverse
  • Evolve and expand existing D&D settings through compelling narrative development
  • Build and develop franchise-level characters, factions, and storylines
  • Ensure narrative consistency across the franchise portfolio including video games, entertainment, and the RPG
  • Collaborate with cross-functional teams to align worldbuilding elements across different media
  • Develop detailed lore documentation and creative briefs for our fans, partners, and team members.
  • Lead narrative development for our world bibles and style guides
 

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Christian Hoffer

Christian Hoffer


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I'm surprised that we have not heard from all the Dark Sun lovers in this thread
An unnecessary and rubbish metaplot already wrecked Dark Sun once, I'm not sure people want it to happen twice lol.

Especially note that the metaplot is highly likely to be trans-setting based on recent products and what is being said here, and one of the key points of Dark Sun is its lack of connection to other settings/the multiverse.
 



I'm surprised that we have not heard from all the Dark Sun lovers in this thread
WotC completely lost our trust with Doomspace in the Spelljammer book, which was originally going to be Athasspace, but it seems someone had the good sense to change at the last minute. The fact that they ever thought that would be a good idea clearly shows that their priorities are not in the right place to be handling Dark Sun. I’m firmly in the “Dark Sun would go over super well in the current social climate” camp, but unfortunately, WotC appears to want to play things extremely safe, and there’s no safe way to do Dark Sun justice. There are sociopolitically appropriate ways to do it, but they still necessarily involve some element of risk, because those ways still involve making strong thematic statements.
 



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