Can you give an example of a more difficult choice from the 2024 manual? (I'm having trouble picturing how this looks.)I wouldn't say the DM has fewer choices, though. They're just more difficult choices.
Can you give an example of a more difficult choice from the 2024 manual? (I'm having trouble picturing how this looks.)I wouldn't say the DM has fewer choices, though. They're just more difficult choices.
Largely. Legendary actions are in. I haven't read very far into the book yet, so not sure about legendary creatures relying on multiple reactions.Did they roll back completely on Legendary Reactions?
By the bucketful.What about the "it's a spell but it's not a spell" abilities, are those present?
I don't have many occasions to try, we play like one hour online every week, and I don't have the ability to experiment, we go for the simplest sessions possible.Try using one of them and see what happens. Playtesting the game is the best way to determine whether something can work for you.
There's no reason to trust the opinions of any of us here, because we all run our combats differently and have differing opinions on what we consider "compatible" and "usable"... so what any of us might say could be completely opposite for you. So do your own research.![]()
Yeah, the 5E24 monsters could be a bit more challenge... but then again maybe not enough of a change where it ends up being worthwhile? Really impossible to say with any certainty. At the end of the day you might end up just having to take the plunge and see what happens.I don't have many occasions to try, we play like one hour online every week, and I don't have the ability to experiment, we go for the simplest sessions possible.
Mine was more of a curiosity, asking people more versed than me in the fine art of Dungeon Mastering. My question was about this idea that the new MM could bring more challenge to the older version (still knowing of the wonderful 3rd party monster books).
To the extent that I interpretedCan you give an example of a more difficult choice from the 2024 manual? (I'm having trouble picturing how this looks.)
correctly, trying to use a monster with an inaccurate CR isn't a non-choice. It's just more difficult to apply it correctly, since the average party CR has changed, and apparently some old CRs weren't accurate to begin with.the new keep those CR expection giving the DM less choices.
They are but they SPECIFICALLY avoid labeling them as "Magic Ranged/Melee attack" to probably keep anybody from thinking they are funny and Counter-Spelling them for the lulz.What about the "it's a spell but it's not a spell" abilities, are those present
New monsters are only mildly different. You can use 2024 monsters with 2014 monsters and characters just fine. I don't think your players would even notice.Hi! We all know one that the old MM had underperforming monsters based on their CR (if used badly), and the new keep those CR expection giving the DM less choices. Questions: is this MM usable with the old rules, old encounter building rules and old characters? There will be interesting fights (going to the hard side) or new monsters will obliterate older characters?
(I know I will go for full 2024 in the future, but this is a question going in my head)
Thanks!