I think it relates to how much we see RPGs as a game vs as a way to construct a narrative. One of the most interesting things people do in tabletop, imo, is to hide monster hps from the players. The majority of crpgs do the opposite, giving a health bar, a number, or the like. And the point is that players need this sort of information about the world in order to make meaningful choices in the game space.
(In many cases, people hide hps in tabletop specifically so they, the gm, can decide the monster dies at a dramatically appropriate moment. This is the opposite of a game.)
Personally I like RPGs as games, so I'm happy to give all of this info as a gm, and to learn it all as a player.