*Stealth is useful, but doesn't directly help with the keep away.Trickster cleric will absolutely do what you need:
- bonus for the worst in the party at Stealthing
- regular advantage in melee
- option for heavy/reach weapon (but no masteries unless you dip)
- also works with a crossbow build
That's a bit short range.Light cleric is strong for range between 10 and 30'.
That's a good idea.There's very little taxing your Bonus action, so Telekinetic at level 4 is reasonable, and gives you a bonus action shove with your wisdom.
What about any pre 2024 subclasses?Probably trickery. Light and life are blasters/healers. War still trying to (badly) RP as a warrior hybrid.
Stealth is only useful if everyone can do it. Trickster cleric is unique in being able to make someone else bettr at sneaking without having to use a second-level spell slot.*Stealth is useful, but doesn't directly help with the keep away.
you wanted skirmisher/movement control.* advantage in melee isn't. The goal is to say away.
*without masteries I don't see much benefit with weapons over sacred flame.
Ah. So you don't want melee weapons, and you don't want ranged weapons, and you want to skirmish...*or crossbows.
...at a range greater than 30'.That's a bit short range.
Compared to 60' cantrips?A heavy weapon at reach allows skirmishing.
Not sure how that makes a difference.The player gets to roll to hit, as opposed to the victim requiring a save. Plus, at higher levels the benefits of rolling to hit increase, whereas they don't with saves.
I don't have a problem with ranged weapons. Or reach. Other party members do that.Ah. So you don't want melee weapons, and you don't want ranged weapons, and you want to skirmish...
Hit and run, keeping distance to prevent them from hitting you back. Using a combination of movement control and mobility.I think we fundamentally have different ideas about what skirmishing is. I'm not sure my advice will help you.
If everyone backs 40' away and the light cleric moves in to use their channel divinity, then gets surrounded.at a range greater than 30'.
It's already a cleric.I'd also consider going Land Druid here - Wildshape gives you some mobility options to keep up and the spell selection allows you to do a lot of different things.
True.Buffer: You're not going to use your concentration to be offensive or defensive, but to buff allies. For a cleric I'd go with Life just to augment the healing options,
What cleric goes best with a skirmisher/ movement control party?
I.e. long bow, crossbow, Ray of frost, bonus action disengage, pike + polearm master (Reaction push), web, etc...