robertsconley
Hero
The discussion between @hawkeyefan and @Bedrockgames is about the distinctions between ad-hoc mysteries versus pre-planned mysteries. What particular system is used to handle either is not germane to their discussion. Nor are design philosphies, such as collective authorship, germane to the points they are both making. At this point in their discussion, it is evident that both approaches have their pros and cons, not limited to particular systems or design philosophies.But you are presenting Hillfolk and collective authorship, or authorship by players of the fictional elements, as if these are the only ways of creating details during play.
Whereas they're not the only ways of doing so. And they're not the ways that RPGs like Apocalypse World and Burning Wheel do so.
So I fail to see how any of what you just mentioned, starting with post #1,560 is relevant or germane to their discussion. Rather than coming up with a relevant response, your arguments follow the same "I like blue cars, I don't like the fact that you like red cars" answer you adopted in your most recent response to my post.
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