hawkeyefan
Legend
Essentially, yes.
How do they do so?
How can a player introduce a new clue to your game? What would that look like in play?
You literally did.
This is you from post 1733
"He controls the solution. Even your phrasing shows that. “There are generally multiple avenues to the solution” means he doesn’t control how the players may arrive at the solution. But there is a solution."
And I have since clarified three… now four… times that I meant the solution as in he controls whodunnit and how and when and why. That is what I meant. Please take that into account.
There's no way to know. That's the point. I'd have to know the entire adventure and have players that thought of things that I didn't. What you're asking is impossible. First, there's no way for me to even have an inkling of what would be a clue or not when we don't have a detailed adventure to go by. Second, the entire point is I DIDN'T THINK OF IT.
But just from a process of play view… how does this work?
If the players think of things that the DM didn’t, do they just get to narrate what happens? Doesn’t the DM still determine the answers to these unexpected questions?
You’re acting like the players can just add new things at any point… it’s not clear what you’re saying.
I mean, if he's acting in bad faith, none. If he's acting in good faith, plenty. He has to respond in certain ways to certain things and has no control over those.
What?
What do you mean he has to respond to certain ways to certain things? Can you be more specific than “ways” and “things”? What are these things about NPCs that the DM has no control over?