LordEntrails
Hero
As a DM I expect it in a quality product I buy. As a (trivial) publisher I always include it.
IMO it's required because not every DM is comfortable making up their own. If well-written it provides an example of what to tell the players when they enter an area. It's also useful in identifying the initial information a DM needs to convey to the players. And if you are an experienced DM and have done some prep work, you will almost never actually use it as written.
Now, what should it include? What should it not be?
Sure, as a publisher you could just give some keywords or bullet points instead and accomplish the same things for an experienced DM. But why exclude the DMs that don't have the experience or confidence from using boxed text?
IMO it's required because not every DM is comfortable making up their own. If well-written it provides an example of what to tell the players when they enter an area. It's also useful in identifying the initial information a DM needs to convey to the players. And if you are an experienced DM and have done some prep work, you will almost never actually use it as written.
Now, what should it include? What should it not be?
- It should NOT be long.
- It should not tell the characters what they do (or their emotions).
- It should tell them what they sense as the enter a room, or town, or region.
Sure, as a publisher you could just give some keywords or bullet points instead and accomplish the same things for an experienced DM. But why exclude the DMs that don't have the experience or confidence from using boxed text?