Bedrockgames
I post in the voice of Christopher Walken
It isn't about the quality of the experience. It is about the authenticity of it. The integrity of it. The realness of it. That's what matters to me. The reason I do this thing is the experience of being there in the moment as the character I'm playing, feeling what they are feeling, and making decisions and seeing where that goes. The authenticity of it is an essential component. For me this is an extension of my love of acting. It's an act of vulnerability and empathy in the same way acting is.
I am not saying this can’t be immersive or your experience is less real. And to be clear I am not commenting on your style or preferred system as I don’t know what they are. All I am trying to say is in some mysteries the players are actually solving something and in others they aren’t (for example there are ways to play mysteries where the skill role do all the work and the players aren’t actually solving anything, and there are ways to play mysteries where the truth of the mystery isn’t established as something objective in the setting). But you can have meaningful and immersive play in all these styles. In the Hillfolk game I mentioned we weren’t really solving the mystery but I would say we were deeply exploring the character drama and about as immersed in our roles as you could be (it was just a challenge to establish outside objective details about the mystery and this became relevant in some places of the session)
I never said you were not roleplaying or not playing a role. And I am not saying you are engaged in collaborative storytelling. This isn’t about narrative play. I have a trad session of RBRB I am planning and I was toying with cutting it up into four quarters to represent the four acts of a typical Shaw brothers movie. At each point there may be a revelation that drives things forward. I was debating if I should have a concrete backstory about who killed the players parents, simply randomize that fact when the time comes to reveal or empower the players to have some say. Admittedly the third option may go beyond trad play, but option two feels perfectly in keeping with trad. But I don’t think the players can be said to be solving the mystery in option two because the facts of what happened won’t even be spinner down while they are investigating. And option three I wouldn’t use the language of solve (not sure what word I would use but ‘solving a real mystery isn’t how I would describe it). However I do think options 2 and 3 will feel more like a real Wuxia story or movie and probably be more in line with what I want to achieve that session. I should have played this session already but have been pretty sick this month and haven’t been well enough to run it. Hopefully I can run scenarios doing all three options in the coming weeksIt's not about judging the quality of play. It's about what is being said and implied about the nature of it. That I am not actually roleplaying but instead engaging in collaborative storytelling when I am emphatically not doing so. It's defining the nature of the play that is happening in a way that cuts against our intentions for it.