AnotherGuy
Hero
Bold emphasis mine.My point is that, when actual burglars actually manipulate electric wirings, there are objective facts at work. Real causal relations.
When this happens in a fiction, there is only imaginary stuff. Imagined causal relations. Depending on the GM's degree of knowledge or ignorance, what they imagine may or may not be plausible, either in general or in detail.
The players are reasoning by reference to tropes and platitudes. They are not performing reasoning that is comparable to the actual reasoning that actual investigators, let alone actual scientists, undertake.
I would say players use their experience and learning whether it be from work/life and media (film and books) to apply to the investigation in a mystery adventure.
To use the example of cutting the electric wirings:
Why were they cut? What function did it serve in the burglary? i.e. how did it assist?
How were the electric wirings safe-guarded? Who had access?
What did the cutting entail? What knowledge/capabilities would one need to cut such wirings?
Would you need more than 1 person to perform the cutting of the wirings and the burglary?
Do any of the above narrow the list of suspects or highlight any possible suspects?
Is the above all just tropes and platitudes?
I do not understand how the above is different to actual reasoning by actual investigators?
I can accept the scientific details in the cutting of which electric wire etc are not provided but to discount that the entire roleplay investigation as but an exercise in evaluating the degree of knowledge or ignorance of the DM - and all this just to claim that the Trad Game does not have an actual mystery is not a strong argument IMO.
And although I've not played in a Story-Now mystery, I'm sure the players would apply themselves in a similar manner in the logic necessary for the mysteries they play out and solve.