Crimson Longinus
Legend
If the gather information rolls go well? The obstacles are fewer or less severe. If they go poorly… well things are worse than we thought.
Less severe than what? Worse than what? There is no baseline, expect what the GM decided!
Position and Effect are, once again, meant to be clear from the situation on-screen. They’re generally obvious, and the players know what’s determining them. If they don’t, they’re meant to ask… and advocate for their opinion if it differs from the GM’s.
But the GM framed the situation!
The above is a huge difference from a GM setting a DC and having unknown factors contributing to high it is, and not having to explain how the DC is determined if asked, and also not having to set the stakes ahead of time, or make the risk even known to the players.
It is not terribly common for unknown factors to affect the DC, though it can certainly happen. But most of the time I am open about DCs. And in rare cases there are unknown factors in the time of the roll, they tend to become apparent eventually. And of course in any GM the players could question the GM's judgement if it seemed be wildly off the mark to them.
If you don’t see that… if your argument is just going to be “yeah but the GM can do whatever he wants” then we’re never going to get anywhere because that’s always the case.
If you ignore what the game is specifically telling the GM to do, clearly and loudly throughout the book, and then also in a dedicated section meant solely for that purpose… the sure, you’ve got a point, Crimson.
But if you’re aware of these principles and what they mean for play and how they inform the GM’s decision-making, then ignoring them seems like an odd way to show that.
I think that you're confused by the decision points laying in somewhat different places and the principles that guide the decision making being different. You have been talking about people being unaware of how the games they play work, but I think that actually applies to you.
But I don't think this will go anywhere.