FrogReaver
The most respectful and polite poster ever
So here's an example.The only thing I am militant against is obscurantism.
When I read people posting about thee players exploring the setting, for instance, I want to know what is actually happening in play.
Like, on a couple of occasions I've had the opportunity to "explore" Rome. I walked around, looked at buildings, was surprised by fountains and stairways and doorways that I wasn't expecting. I was awestruck by the Pieta.
But if I told you I had "explored" Rome when, what I had actually done, was to sit opposite a friend who answered questions I asked by reading from a Lonely Planet guide, that would be ridiculous.
If what is happening in play is that the GM is telling the players things, then I don't see why we can't talk about that. If those things are either taken wholesale from, or very closely derived, from things that the GM (or the module author, or whatever) wrote down in advance, then I don't see why we can't talk about that.
And the notion that it is dismissive to do so is absurd. It's not dismissing someone's play to set about actually describing the process that occurs when they engage in it.
Consider the computer RPG Oblivion.
I can describe what the player does in a few different but all technically accurate ways. (non-exhaustive).
1. The player is clicking his mouse and mashing his keyboard keys while staring at a screen and sitting in his desk chair.
2. The player is exploring the world of Oblivion.
Both are true. If you want to be dismissive of video games in general you may go solely with the first description, it makes the activity sound boring, pointless, etc. If you want to explain what the player is doing when he's clicking, mashing keys and staring at the screen then you might say exploring the world of Oblivion. In other words, the players goal isn't to click the mouse, mash keyboard buttons, or stare at the screen, that's just the means by which he achieves his goal of exploring the world of Oblivion.