Argyle King
Legend
"A different thread is something I'll likely do later on, after I look at some of the suggestions people have offered throughout this thread.
For now, my short elevator pitch would be something like Ptolus, but either fully embracing magi-tech (airships, machines, and such) OR closer to heroic-tier sword & sorcery -rather than the middle of the road mix of fantasy and sci fi. Preferably for games that I currently play." ~me
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Well, let's get to the point; this is "a different thread..."
As part of the ongoing discussion about Goodman Games and their recent product announcement, I asked if there were comparable products available.
What do I feel that a comparable product would look like?
•A city or city-state based setting with detail and quality meeting at least what would be found in City-State of the Invincible Overlord.
•Preferably for DCC (but currently not Lankmar,) but I am also open to GURPS and a few other systems.
•Preferably not for D&D 5E, but I'm interested in products that have both a 5E version and a something-else version.
•I like a lot of things about Ptolus, but I would prefer something that either
a) more-fully embraces the magi-tech and sci-fi elements and goes whole hog with airships and all that jazz OR
b) more-fully embraces heroic-tier sword & sorcery
•If it's for a system that I currently don't play, I'm potentially open to other things, but would lean toward preferring games that better support breadth of play rather than being as heavily-married to the usual linear & vertical number stacking of contemporary D&D. I'm not opposed to leveling up and stuff like that, but it would be nice to be able to play more than a few levels before the logic of the setting falls apart when compared to the capabilities of the PCs and antagonists.
What do you feel might fit at least some of that?
For now, my short elevator pitch would be something like Ptolus, but either fully embracing magi-tech (airships, machines, and such) OR closer to heroic-tier sword & sorcery -rather than the middle of the road mix of fantasy and sci fi. Preferably for games that I currently play." ~me
I've got some more specific recommendations I'll save for that other thread.For now, my short elevator pitch would be something like Ptolus, but either fully embracing magi-tech (airships, machines, and such) OR closer to heroic-tier sword & sorcery -rather than the middle of the road mix of fantasy and sci fi. Preferably for games that I currently play.
No one's making any significant stuff for GURPS nowadays. It's not quite a dead system, but it ain't healthy.
Ptolus is now available in a 5E/Cypher form. It's difficult-to-impossible to imagine Monte Cook Games making a DCC version of anything.
If you want a big city and want it for DCC, Lankhmar is right there and I'm guessing, after this week, a lot of it will be showing up in second hand shops on the cheap.
In any case, there are a metric ton of big cities out there for RPGs, some of them systemless (like the best version of Freeport).
If you want a more extensive list, create...
===
Well, let's get to the point; this is "a different thread..."
As part of the ongoing discussion about Goodman Games and their recent product announcement, I asked if there were comparable products available.
What do I feel that a comparable product would look like?
•A city or city-state based setting with detail and quality meeting at least what would be found in City-State of the Invincible Overlord.
•Preferably for DCC (but currently not Lankmar,) but I am also open to GURPS and a few other systems.
•Preferably not for D&D 5E, but I'm interested in products that have both a 5E version and a something-else version.
•I like a lot of things about Ptolus, but I would prefer something that either
a) more-fully embraces the magi-tech and sci-fi elements and goes whole hog with airships and all that jazz OR
b) more-fully embraces heroic-tier sword & sorcery
•If it's for a system that I currently don't play, I'm potentially open to other things, but would lean toward preferring games that better support breadth of play rather than being as heavily-married to the usual linear & vertical number stacking of contemporary D&D. I'm not opposed to leveling up and stuff like that, but it would be nice to be able to play more than a few levels before the logic of the setting falls apart when compared to the capabilities of the PCs and antagonists.
What do you feel might fit at least some of that?