The number of skills does vary, tho' not too much; it's 3 or 4 per attribute, 4 attributes, in most of them.Do the number of skills vary by game, or is the Year zero engine pretty well defined regardless of game? I have gotten away from skill based games (D&D, Dragonbane, Call of Cthulhu) for more attribute-based games. Just curious. I suppose I could simply look at some character sheets...
I'll note that I've only had one (of about 20) players have any issues with the action economy in YZE... across T2K4, Alien, Vaesen, and Blade Runner... but that one also was in middle school age.I tried T2k4e; the system didn't do well in a long campaign due to the limited number of skills and limited number of possible improvements. The combat system is not terribly intuitive, as the 'fast and slow action are not readily translated into PC actions.
It was OK, but I won't use it again.
Its simple enough, but for a game based on combat (T2k4e), it is mind-numbingly unoriginal, inflexible, and clumsy. I ripped it out and replaced it before we started.I'll note that I've only had one (of about 20) players have any issues with the action economy in YZE... across T2K4, Alien, Vaesen, and Blade Runner... but that one also was in middle school age.
Many grasped it pretty quickly...
Its simple enough, but for a game based on combat (T2k4e), it is mind-numbingly unoriginal, inflexible, and clumsy. I ripped it out and replaced it before we started.