D&D General Kitchen sink setting or narrow genre focus for long-running campaigns (2,5,10+ years)


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I'd compare it more to Greyhawk than Forgotten Realms... But I also wouldn't say Greyhawk and Forgotten Realms are super alike.

Well the key difference is GH gas a NG sun god named Pelor. From has a NG sun god named Lathander while Golarion has a NG sun god erm nevermind.

GH death god is NE Named Nerull while FR original one was Myrkul who is NE and ... erm nevermind.

Golarion does lean a bit more towards GH.
 

Golarion is a tough nut for me to crack. I've been in a Wrath of the Righteous campaign for a year now and I still don't feel like I have the slightest idea what differentiates Golarion from other settings. Maybe that's just the narrow focus of this campaign.
The APs are like a slice of the Golarion pie. If you want the whole thing you need to go PFS.
 

Well the key difference is GH gas a NG sun god named Pelor. From has a NG sun god named Lathander while Golarion has a NG sun god erm nevermind.

GH death god is NE Named Nerull while FR original one was Myrkul who is NE and ... erm nevermind.
You think the primary difference is the names of the gods? I mean, that's a difference but it's a difference that every string has.. I really wouldn't call those the key differences 😅
 

I'd compare it more to Greyhawk than Forgotten Realms... But I also wouldn't say Greyhawk and Forgotten Realms are super alike.

I'd say Golarion is Modernized Greyhawk (low magic grit) with FR uber-kitchen sink style (and a dash of pulp horror)

what differentiates Golarion from other settings.
Nothing, its a spiritual successor to 3.5 Living Greyhawk by design
 


Names of gods, countries, towns, cities, geographical features, important personages etc.

But it’s not different at a fundamental level to FR and GH that it was based on.

Pretty much. It has some advantages.
1. Its executed well.
2. Its available and Greyhawk has been more or less dead for decades.
3. Hasn't been blown up as much as FR (not sure about PF2).
 

In my experience, whether a campaign is breadth-first or depth-first is not super important for campaign longevity. Instead, the two things that are the most important, by a country mile, are GM investment in the premise, and GM desire to cooperate with and riff off of their players. An invested, excited GM can make many things work that seem like they shouldn't, while a GM who is only casually engaged may struggle to make something work even if it seems like it should be easy. Enthusiasm matters a ton. And, again IME, desire to cooperate with and riff off of players is the single most important thing for building and maintaining player enthusiasm.
 

Pretty much. It has some advantages.
1. Its executed well.
2. Its available and Greyhawk has been more or less dead for decades.
3. Hasn't been blown up as much as FR (not sure about PF2).
The irony is that Starfinder straight up erased the planet. Completely. Golarion is gone, and nobody knows what happened, where it went, or whether it could potentially be restored. (Indeed, nobody remembers anything for a period of several centuries surrounding Golarion's disappearance.) Anything at the level of gods--meaning, those who should be able to resist memory-erasure effects--refuses to give any information at all, other than that Golarion still exists, somewhere.

For all the blowing-up the Realms have gotten, they've never been outright deleted.
 

The irony is that Starfinder straight up erased the planet. Completely. Golarion is gone, and nobody knows what happened, where it went, or whether it could potentially be restored. (Indeed, nobody remembers anything for a period of several centuries surrounding Golarion's disappearance.) Anything at the level of gods--meaning, those who should be able to resist memory-erasure effects--refuses to give any information at all, other than that Golarion still exists, somewhere.

For all the blowing-up the Realms have gotten, they've never been outright deleted.

Never played Starfinder.
 

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