There are some character concepts that are harder to pull off without multiclassing or homebrewing a subclass. (Sometimes that concept, of course, is "I want to be able to one-shot a boss monster.")While I have been making characters, I tend to do pure, no multiclass. I look for times when it would be worth it, but I don't really see a time, does anyone have any good reason on why you should multiclass?
Casters should multiclass for shields and armor or other spells. For Divine Smite.While I have been making characters, I tend to do pure, no multiclass. I look for times when it would be worth it, but I don't really see a time, does anyone have any good reason on why you should multiclass?
While I have been making characters, I tend to do pure, no multiclass. I look for times when it would be worth it, but I don't really see a time, does anyone have any good reason on why you should multiclass?
While I have been making characters, I tend to do pure, no multiclass. I look for times when it would be worth it, but I don't really see a time, does anyone have any good reason on why you should multiclass?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.