mamba
Legend
agreed, but the question was does D&D innovateOk, let's say you're right. Fair enough. 4e is a big change. Totally accepted by the fandom wasn't it? Oh, wait, no it wasn't. The fandom to this day have noped so hard on it that we still cannot talk about 4e without edition warriors coming out of the woodwork.
I pointed to what imo was the biggest / most obvious innovation as I assumed that you could not dispute it, not the only or most recent oneAnd, let's not forget, 4e came out in 2008. If you're going to point to the innovation of D&D and your example is almost twenty years ago... I'm going to say that innovation isn't real high on the list of priorities of D&D players.
You do have a point that the fanbase is reluctant to allow changes for whatever reason(s), but that is not the same as there being zero innovation.
Esp. with the 2024 version it also was WotC that hobbled any attempt at innovation, not just the fans. It started with the compatibility mandate which limits what is possible and continued with WotC’s decision to throw away changes that made it past the polls but they suddenly considered not compatible enough, probably because they got cold feet about doing anything to upset even a single person after they just upset a lot of people with their OGL stunt…
I agree that WotC is slow to innovate, I disagree that they haven’t done anything innovative for decades. Market leaders basically never are particularly innovative, too risky, let everyone else innovate and then incorporate whatever turned out to work.
The consequence of that lack of innovation in 2024 is that I decided to not wait for WotC to improve things and instead look for games I like better to begin with. If enough people move on from D&D, WotC will innovate again, just like every other time that happened, until then they won’t