D&D General Forgotten Realms Books Tables of Contents

Heroes of Faerun and Adventures in Faerun.
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The Table of Contents for both Heroes of Faerun and Adventures in Faerun.

Picked the books up this morning and love what I’ve seen so far. I’ll answer whatever questions I can here.
 

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From Heroes of Faerun:

Chapter 4 - Could you say what the mechanical wonders, mounts, travel, and vehicles items are? Are they new things, or reprints?

From Adventures in Faerun:

Chapter 4 - Same about the mechanical wonders, there.
Chapter 9 - What is the info on Nimblewright steeds?
You can buy sled dog services or Axe Beaks in Icewind Dale as mounts, they also have a magical couch service in Baldur’s Gate and covered wagons for The Dalelands.

Mechanical Wonders are basically purchasable Niblewrights/robots that can do minor household tasks, or they have others you can guy that can fly and so on.

There’s three Nimblewright stat blocks in the monster section, one for a standard patrol, one big hulking construct that’s an enforcer, and a horse that the standard patrol ride.
 

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Random observation about the revised bladesinger: this is a great subclass to model "librarian who secretly does kung fu."

You could have a character who first and foremost sees themselves as a sage who does a little divination magic to support their scholarly pursuits...but it's a dangerous world, and a scholar must be able to defend themselves, and anyway, it's good exercise, and the rich history associated with bladesong is a worthy topic of study.
 

You can buy sled dog services or Axe Beaks in Icewind Dale as mounts, they also have a magical couch service in Baldur’s Gate and covered wagons for The Dalelands.

Mechanical Wonders are basically purchasable Niblewrights/robots that can do minor household tasks, or they have others you can guy that can fly and so on.

There’s three Nimblewright stat blocks in the monster section, one for a standard patrol, one big hulking construct that’s an enforcer, and a horse that the standard patrol ride.
Thanks.
 

That's fine but many of us rejected it whole cloth. We switched to Pathfinder and continued the realms there or just adopted another world.

When you are invested in the world for more than your campaign its not so easy to do. Many realms fans had their campaign taking place within the general timeline.
I honestly get where folks like you are coming from, but personally it just never bothered me past a small disappointment that the new stuff wasn't that useful to me. That's my main beef with the 5e setting lore. There isn't nearly as much of it as was crammed into the 3e Forgotten Realms Campaign Setting hardcover book. That book was the bees knees and after all these years, I still haven't scratched the surface of the adventure ideas it contains.
 


But Dragonborn from space is both ridiculous and has racist connotations

Not space, but a parallel dimension where dragons won and control that version of the world. And somehow, it makes sense with previous lore (see the dragon-elves war and the Dracorage Mythal), although the premise of alien dragonborn can be seen as ridiculous.
 

Not space, but a parallel dimension where dragons won and control that version of the world. And somehow, it makes sense with previous lore (see the dragon-elves war and the Dracorage Mythal), although the premise of alien dragonborn can be seen as ridiculous.
I mean, everything about the parallel dimension swap is pretty painful, and probsvly even worse that it has been essentially all erased.
 

Not space, but a parallel dimension where dragons won and control that version of the world. And somehow, it makes sense with previous lore (see the dragon-elves war and the Dracorage Mythal), although the premise of alien dragonborn can be seen as ridiculous.
Abeir was given to the Primordials in the aftermath of the Dawn War by the overdeity Ao. However, there were so few Primordials left that their steeds, the dragons, overthrew them and claimed Abeir for themselves.

The idea of Alien Dragonborn could have been less ridiculous if they came to Toril via Spelljamming vessels.
 

Abeir was given to the Primordials in the aftermath of the Dawn War by the overdeity Ao. However, there were so few Primordials left that their steeds, the dragons, overthrew them and claimed Abeir for themselves.

That's why I said, they won. And Abeir is basically just a parallel Toril from a different dimension, created by Ao for the primordials so they won't destroy the original Abeir-Toril (called Toril henceforth, to avoid confusions). There were no elves there, so no Dracorage Mythal weakening dragons, so they managed to off the primordials and dominate that world. Dragonborn were supposed to be the equivalent of humans (ie. the dominant race) of Abeir. But that stuff got retconned by 5e.
 

Sort of interested in whatever is going on with that lone Lore page at the start of the DM book. Will have to take a look when I go to my LGS this afternoon - I was hoping for a bit more of the broad strokes with the Realms, but it looks like some of that is contained inside the Player book. Might have to pick up both!
 

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