D&D 5E (2024) Let's dream up new FR-style books for other Settings.


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Planescape!

Planar Heroes (alt title: Manual of the Berks)
1) Classes: not a lot. Maybe a Bard College, Whispers (uncovering secrets of the planes) or Eloquence (for the political game). A planar fighter could be cool. The Oath of Redemption could fit, too (what could change the nature of a man?). The Horizon Walker, rather obvious. A rogue, too: Inquisitive or Mastermind.

1a) Species: Bariaurs and Modrons!

2) Maps: planar guide, cosmology, the great wheel, global workings of the planes and how to travel between them.

3) Gods: go wild! Some precision about their dealings with Our lady of Pain. Some dead ones (Aoskar?). Some intent to invade Sigil.

4) Equiment: Portal Keys! Razorvine! Secrets to sell!

5) Magic: alterations of magic throughout the planes.

6) Factions: maybe not all 12 of them, just a highlight on the most interesting ones for the characters to join or oppose. Defiers, Mercykillers, Sensates, Fated, Hands of Havoc. Plus the Dabus, and some minor ones, exiled in Undersigil.

Planar adventures (alt title: How to leatherhead)
1) 50 adventure modules, 10 in Sigil, 10 in the lower planes, 10 in the upper planes, 10 in the inner planes, 5 in the astral, 5 in the ehtereal.

2) Some interesting planar locations in the inner planes (city of brass), the astral (Tunarrat), the ethereal (radiant citadel), the outer planes (one for the fiends — some Yuggoloth love: Gehenna —, one for the celestials: Arborea or Ysgard are easy pickings), and two Sigil wards in great details. Undersigil could be awesome.

3) Adventure: start in the prime, transition in the planes, end in Sigil.

4) Magic items: don't care. Some exotic stuff.

5) Bestiary: there are still tons of planescape monsters to port to 5E.
 
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Right, thanks!


I think they're on the right track with the DM/Player split.

And I think that they love the idea of selling you two books for the price of two (I'm less of a fan of this approach, even as a retailer, but this looks like something they'd be interested in continuing, and at least they've got a good excuse this time).


I don't think that matters. Smaller just means that you can fill out more detail and skip less.


As I mention above, I don't think they're going to go for that, even though I agree that WE would like it that way. They'd certainly rather sell two 160pg books instead of one 320pg books (though I'd hope that the books would each be more than 160 pages).

And again, the Player/DM split is a great way to split them. You could fill in more pages with more monsters, in the very least!
I am not so sure that they are married to the 2 book format specifically, so much as a 1 book FRCS at the scale they wanted was not possible: combined, the two books are like 480 pages! However, most other Settinng do not require that level of detail, and Dark Sun in particular is a small area. Even granting that means they can juat go into greater detail...looking at the 480 pages of the FR books, I can easily see areas that would be easy to slim down: there is not 2/3 of a continent to describe, the total landmass of Dark Sun is smaller than the map of Princes of the Apocalypse even, a fraction of the Savage Frontier in the North. There are no gods, don'tneed 30 pages on it. 40 pages for Factions seems excessive, though I am sure they could cover that in less space for Dark Aun.

It just seems to ke they could give a lush, nice, similar level of treatment for Dark Aun...in a single volume.
 








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