AnotherGuy
Hero
As per Enworld's Level Up I use CHA for dragon fear and WIS for undead fear. CHA also works for battling sentient magical items with overpowering egos.
DEX is and WIS in general have enough uses and CON is there for poison and the body alterations.
STR is pretty useful for grapples and forced movement - one can add proficiency for monsters that would inherently be grapplers (nevermind what WotC did) or advantage due to the size or shape or number of tentacles/limbs of the monster. STR should also become common place as PCs rise in level and the monsters become ever larger - where pushing, knocking prone and being thrown about increase in frequency.
INT I find becomes more useful as PCs increase in levels with lore, memory and deciphering checks - as well as saving throws with attacks that scramble brains.
We have also thrown SANITY into the mix for the weird and wonderful - Cuthuluesque-like.
Overall I'm happy with the options available.
Add in Degrees of Success and Failure, Advantage and Disadvantage and you have quite the tool kit.
DEX is and WIS in general have enough uses and CON is there for poison and the body alterations.
STR is pretty useful for grapples and forced movement - one can add proficiency for monsters that would inherently be grapplers (nevermind what WotC did) or advantage due to the size or shape or number of tentacles/limbs of the monster. STR should also become common place as PCs rise in level and the monsters become ever larger - where pushing, knocking prone and being thrown about increase in frequency.
INT I find becomes more useful as PCs increase in levels with lore, memory and deciphering checks - as well as saving throws with attacks that scramble brains.
We have also thrown SANITY into the mix for the weird and wonderful - Cuthuluesque-like.
Overall I'm happy with the options available.
Add in Degrees of Success and Failure, Advantage and Disadvantage and you have quite the tool kit.