FrogReaver
The most respectful and polite poster ever
Thought I did
6 saves is better that 3 saves because if you actually design spells targeting all six saves, a spellcaster would have to prepare six spells in order to properly Target a weak save.
If you only have three saving throws then a spellcaster only needs to prepare three spells in order to always Target the weak save.
AKA Preparing
Watery Sphere
Ice Storm
Cone of Cold
Synaptic Static
Charm Monster
Banishment
Vs
Ice Storm
Cone of Cold
Charm Monster
Targeting a monster's worth save would be more costly when you have six saves to worry about.
Nah it's really just that fans want some really strong control or control effects and making them only 1 roll Save or Suck is too much.
Since D&D is not going to go with tiered levels of success. It might have to go with "Fail Twice and Suck".
It's actually easier than it look because you're just rolling against the same DC twice most of the time.
Roll twice vs spell DC.
Succeed twice, no effect.
Faill once, minor effect.
Fail twice, major effect..
Roll 2 1s, Roll a new PC.
So what if the caster has to prepare more spells to target a weak save?
- If weak saves are that much weaker he's going to find a spell to target each save and the problem still remains...
- If the saves are close enough that a caster doesn't need to specialize in spells targeting each ( say for any given monster it's saves are all within 1 or 2 points), then having 6 saves vs 3 isn't going to matter.
Your justification for needing 6 saves seems to fall apart to me if you just fix the saves.