D&D 5E (2024) WotC Should Make 5.5E Specific Setting

lots of wizards got to levels where they could cast 9th level spells? that's...a claim.
Maybe you didn't read the 1e supplements that I did. Archmages were all over.
hey, uh...you know xp is FAR more common then wish, right?
Given how long it takes to level, you don't want to be giving up hundreds of levels mass producing magic items. Aaaaand, once you had Wish you could cast it every single day.
uh...no. a magical crafting system that requires you to be powerful enough to cast wish to reliably use it is not a functional basis for a industrial magic society like eberron where characters above 10th level are rare and practically nobody can cast wish.
That's because they mass produce magic items! Actually, if magic items are mass produced, the wizards of Eberron would quickly find themselves unable to mass produce items and it would all grind to a halt. I expect that Eberron quietly ignores the XP portion of the mass production.
so if i ran eberron in call of cthulhu it'd work just fine, right?
You do understand that we are talking about D&D, right? Context is your friend.
even assuming this were true (which i am absolutely not convinced that it is), you have it backwards. it doesn't matter if you can make eberron work in any edition - what matters is what edition it was made for and how it implemented mechanics from that and used them to help form the setting. again, i can point to the artificer and how it specifically gets an xp pool for item crafting and how that influences the setting as an example of how eberron was designed for 3e.
Eberron cannot be tied to a single edition's mechanics if any edition will work.
 

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Maybe you didn't read the 1e supplements that I did. Archmages were all over.

Given how long it takes to level, you don't want to be giving up hundreds of levels mass producing magic items. Aaaaand, once you had Wish you could cast it every single day.

That's because they mass produce magic items! Actually, if magic items are mass produced, the wizards of Eberron would quickly find themselves unable to mass produce items and it would all grind to a halt. I expect that Eberron quietly ignores the XP portion of the mass production.

You do understand that we are talking about D&D, right? Context is your friend.

Eberron cannot be tied to a single edition's mechanics if any edition will work.

NPCs were high level.

I suspect very few players made it to high level.

Iirc expectation was level 9/10 around a year two levels a year after that.

You leveled up a lot slower. Depending on oot. Some of those 1E adventures you're not far behind 5E 2-4 sessions a level.
 

Maybe you didn't read the 1e supplements that I did. Archmages were all over.

Given how long it takes to level, you don't want to be giving up hundreds of levels mass producing magic items. Aaaaand, once you had Wish you could cast it every single day.

That's because they mass produce magic items! Actually, if magic items are mass produced, the wizards of Eberron would quickly find themselves unable to mass produce items and it would all grind to a halt. I expect that Eberron quietly ignores the XP portion of the mass production.

You do understand that we are talking about D&D, right? Context is your friend.

Eberron cannot be tied to a single edition's mechanics if any edition will work.
Exactly, one of the core features of Eberron, there Dragonmarks, have had four completely differmexhabixal interpretations at this point. All still Eberron.
 

Nope. Buying it was 25 gold. Making it was 12.5. Didn't even need a feat. Came built into the wizard class.
It did need a feat. The feat was just free.
Whoops, looked it up. carpet of flying is 10th.
I mean, that's what I said in the quote there. ;)
Ahh, I see we're going to cherry pick. Never minding that I can make +2 Stat items by this point. But, sure.
No cherry picking involved at all. It was simply the first wonderous item that could be done at caster level 5.
So, you need to be an 18th level MU before you make any magic item. Sure, those are so common.

Note, it also might take you 10 wishes to gain that point back, depending on what your Con was.
Nah. 17 and 18 didn't do anything for magic users. No point in trying to go above 16 unless you planned on dying a lot, which you wouldn't if you were making magic items as your business. That's what the adventurers you hire are for.
But, again, you really need to read the rules before making these kinds of claims.
I did. One wish will take the magic user back to 16 from 15, and that's IF he loses a point of con, which isn't a sure thing.
 

Given how long it takes to level, you don't want to be giving up hundreds of levels mass producing magic items. Aaaaand, once you had Wish you could cast it every single day.
Actually, no you couldn't. It would take at least 9 hours of study to rememorize wish. Plus 8 hours of rest. Plus, if you use Wish, other than to bring back dead PC's or escape danger, it cost you 2-8 days of bed rest.

So, no, you actually couldn't. To bring back a single point of Con, could potentially take you months.

But, if you believe that in AD&D, 18th level casters were common (poor Dragonlance), well... then again, I suppose that that's fitting for this thread since the amount of revisionist history going on here has been pretty impressive.
 

Nah. 17 and 18 didn't do anything for magic users. No point in trying to go above 16 unless you planned on dying a lot, which you wouldn't if you were making magic items as your business. That's what the adventurers you hire are for.
How do you cast wish at 17th level? That's a 9th level spell. You need to be 18th level.
 


Maybe you didn't read the 1e supplements that I did. Archmages were all over.
sounds like a world building issue to me
Given how long it takes to level, you don't want to be giving up hundreds of levels mass producing magic items.
that might be true for adventurers...but how much would crafting npcs care about that? even if the answer is "a lot"--well. we'll come back to that.
Aaaaand, once you had Wish you could cast it every single day.
once every 2d4 days, you mean. recovering constitution is quite the advantage i'd wager...
but even if it were once a day, that's not taking the actual crafting time of the item itself into account. your...what, dozen archmages from supplements? would barely be able to run a large workshop by themselves.
That's because they mass produce magic items!
as amusing an answer as this is, even npcs that don't make magic items struggle to get past level 10, so it doesn't work.
Actually, if magic items are mass produced, the wizards of Eberron would quickly find themselves unable to mass produce items and it would all grind to a halt. I expect that Eberron quietly ignores the XP portion of the mass production.
again - artificers do the bulk of magic item crafting in eberron. they have an xp pool for crafting they can refill from dissolving magic items they don't need. they probably also get xp for inventing stuff, if the dm needs to justify continued production.
You do understand that we are talking about D&D, right? Context is your friend.
i was using call of cthulhu as hyperbole to demonstrate how you sounded.
Eberron cannot be tied to a single edition's mechanics if any edition will work.
if it's clear the setting was designed with a specific edition's mechanics in mind it doesn't matter if you can adapt it to work with others. a house is a house is a house.
 

I am not sure why you think a new setting using the 5.5E rules would not also add new things to the game. Remember, the conceptual model here is Eberron.

I think that you wouldn't get as many new things if the aim was to create a setting based on the rules, rather than make a new setting where the goal was simply to make a cool new setting. I'd be surprised if the aim of Eberron was to design a setting to showcase the rules of 3.5. It seems more like the idea was a setting based on pulp/noir influences.

Like, I thought contestants pitched a one page proposal that was just a setting outline, it was only later that he worked with the WotC team on the rules, after it was selected?
 

Actually, no you couldn't. It would take at least 9 hours of study to rememorize wish. Plus 8 hours of rest. Plus, if you use Wish, other than to bring back dead PC's or escape danger, it cost you 2-8 days of bed rest.

So, no, you actually couldn't. To bring back a single point of Con, could potentially take you months.
It's memorized. It takes less than a minute to cast. Then you spend half a week(on average) resting and memorize it again, moving on to the next magic item.
But, if you believe that in AD&D, 18th level casters were common (poor Dragonlance), well... then again, I suppose that that's fitting for this thread since the amount of revisionist history going on here has been pretty impressive.
Raistlin: 20th
Par-Salian: 18th
Fistandantilus: 20th+
Ladonna and Justarian were merely 17th.

And that's with one of the least supported settings.

Greyhawk had a lot of high level wizards. The FR is stuffed with them. Darksun has a bunch as sorcerer kings. Planescape? It's high level wizards all over the planes.
 

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