I cannot emphasize this enough: Maps are too dang small!
In my group, I have 5 players. Sometimes they have allies, henchmen, pets, etc. They almost always face off against an equal or greater number of foes. Therefore, a typical combat has 12-15 creatures. A climactic set piece could have double that number.
Meanwhile, most maps for most adventures are full of 20x20 rooms and narrow corridors. I'm exaggerating slightly. But not really. This is a chronic problem.
And I almost never see verticality on maps, which is a huge missed opportunity. Did anyone watch last night's Critical Role? The fight in Castle Sloak was a great example of how verticality leads to more exciting, dynamic combats.
In my group, I have 5 players. Sometimes they have allies, henchmen, pets, etc. They almost always face off against an equal or greater number of foes. Therefore, a typical combat has 12-15 creatures. A climactic set piece could have double that number.
Meanwhile, most maps for most adventures are full of 20x20 rooms and narrow corridors. I'm exaggerating slightly. But not really. This is a chronic problem.
And I almost never see verticality on maps, which is a huge missed opportunity. Did anyone watch last night's Critical Role? The fight in Castle Sloak was a great example of how verticality leads to more exciting, dynamic combats.