Upcoming AAA/AA CRPGs or story-based RPGs (updated 15/12/2025 following The Game Awards)

Indeed. But I do not gain any pleasure out of obsessively following development of things. I want to wake up one day with a message saying "Divinity from your Steam Wishlist is available!"
Same here, and not just for Divinity. I'm waiting to get notifications for several games on my wishlist (Fable, Octopath Traveler 0, Coffee Talk Tokyo, Subnautica II, and Slay the Spire II, just to name a handful) but I'm not gossiping about them online, or chasing YouTube clickbait for any of them. I already have enough things in my life to be anxious about.

It was a wonderful day when I got the email saying "Silksong from your Steam wishlist is now on sale!" and I almost spat out my coffee. That game had languished on my wishlist for years until I had almost completely forgotten about it. :)
 
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Waters have been getting hot for Vincke, he released the following statement but there is still a lot of anger and blowback going around since he was talkikg about using AI to build a bigger game than BG3 in three uears time:

"We’ve been continuously increasing our pool of concept artists, writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring translators."

"Since concept art is being called out explicitly – we have 23 concept artists and have job openings for more. These artists are creating concept art day in day out for ideation and production use."

"Everything we do is incremental and aimed at having people spend more time creating."

"Any ML tool used well is additive to a creative team or individual’s workflow, not a replacement for their skill or craft."

"We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games."

"We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI."

"While I understand it’s a subject that invokes a lot of emotion, it’s something we are constantly discussing internally through the lens of making everyone’s working day better, not worse."
 


Waters have been getting hot for Vincke, he released the following statement but there is still a lot of anger and blowback going around since he was talkikg about using AI to build a bigger game than BG3 in three uears time:

"We’ve been continuously increasing our pool of concept artists, writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring translators."

"Since concept art is being called out explicitly – we have 23 concept artists and have job openings for more. These artists are creating concept art day in day out for ideation and production use."

"Everything we do is incremental and aimed at having people spend more time creating."

"Any ML tool used well is additive to a creative team or individual’s workflow, not a replacement for their skill or craft."

"We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games."

"We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI."

"While I understand it’s a subject that invokes a lot of emotion, it’s something we are constantly discussing internally through the lens of making everyone’s working day better, not worse."
It would be great if we could move a discussion about AI in gamedev to its own thread and not gum up this one.
 


Topicnis AAA games in development, and Larian is pretty topical at the moment due to this little storm.
I am not saying it is inappropriate to discuss, or even for this thread. I am just hoping that this thread does not suddenly swell to 80 pages of people arguing about AI in gamedev instead of people talking casually about what video games they are playing, interested in, whatever.
 

Oh, boy, that interview has started a Discourse in the video game places I read.

Sounds like Swen is combining AI enshitification with pushing maximum grimdark...
Yeah, it's er... not great. I've maintained for a long time that Swen is essentially kind of an idiot who is good at basically two things - hiring the right people and keeping his company private (and he's potentially wavering slightly on the latter). But there have been signs he has Bad Ideas for a long time - I've mentioned more than once his obsession with grimdark, and his very strange idea that DOS2's setting and rules-set were both much better than BG3 (something he was so confident of, he was said at an event for BG3 - if I ever dig up the video interview where he says it again I'll add it here or something), his prevarication over exactly when and why and how they dropped BG4, and despite the fact that he's committed to keeping Larian private, he took a 30% investment from Tencent. Now, with the last they are shares that don't give any voting rights but will they want to change that? Hmmm.

He's got exactly the sort of "I'm smarter than everyone else!!!" mindset that often leads to thinking GenAI is an unqualified good so long as he decides what it's used for. He trots out his usual "Well everyone at the company seemed fine with it!" line, but we know from from at least one former employee that people have literally left over the forced AI usage, and in this economic climate that probably means a whole lot more people are keeping their heads down and just going along with it. And it also calls into question his previous claim of "Everyone was delighted we were dropping BG4!". I mean, I've met guys like this in a business environment, and they can be a lot of fun, but you really don't want to disagree with them, because my experience is that they don't handle it well.

But I guess we'll see. So far Larian have made significantly better turn-based CRPGs three games in a row, each one really noticeably ahead of the previous one (despite Swen not thinking that), can they make it four? I think most of it will come down to who actually lead writes and designs the game, and as noted, if it's the BG3 leads (Chrystal Ding and Adam Smith), we're probably fine.

I am not saying it is inappropriate to discuss, or even for this thread. I am just hoping that this thread does not suddenly swell to 80 pages of people arguing about AI in gamedev instead of people talking casually about what video games they are playing, interested in, whatever.
I think the main issue isn't GenAI used for development yay or nay, it's "Is Swen gonna screw things up?". Because he's long had the potential to do so. His sudden enthusiasm for something that inherently runs against worker-first principles he's very publicly espoused is... interesting... in that light.
 

I think the main issue isn't GenAI used for development yay or nay, it's "Is Swen gonna screw things up?". Because he's long had the potential to do so. His sudden enthusiasm for something that inherently runs against worker-first principles he's very publicly espoused is... interesting... in that light.
Yeah, exactly this. The comments praising TenCent were honestly more concerning to me than the AI stuff (though I get the torches and pitchforks reaction to that, really tonedeaf for the intended audience of big crunchy RPGs IMO). And, yeah...interesting how everyone at Larian has their sentiments so in tune with Swen's decision making, according to him.
 

Yeah, exactly this. The comments praising TenCent were honestly more concerning than the AI stuff (though I get the torches and pitchforks reaction to that, really toned each for the intended audience of big crunchy RPGs IMO). And, yeah...interesting how everyone ar Larian has their sentiments so in tune with Swen's decision making, according to him.
Also whilst I mentioned he is good at hiring the right people, it's come to light that the process they use to do this is sometimes nightmarish and exploitative:


There's more reporting on other people with similar experiences here:


(Getting hired in games is a pretty horrible experience everywhere right now, but Larian really piss writers around.)

Obviously I feel a little mixed on this because it seems like it's had some good results and also resulted in hiring people who weren't even the videogame industry. And I suspect that latter may lead to acquiring better writers than solely hiring people with videogame experience, not trying to be mean but I think a lot of the "last twenty years" writers for videogames are kind of mid and most haven't really "shown improvement" in later games they've worked on (nor when going indie, interestingly - David Gaider's indie work is very solid but it's clear BioWare was not "holding him back", for example). In fact, some, like Chris Avellone, seem to be turbines winding down, with their best work at the start of their career, and steadily worse and more stereotypical contributions since then (whilst apparently also becoming increasingly hard to work with). The latter is not infrequently true of genre writers outside videogames too of course.
 

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