Steven Samuel
Explorer
On Intelligence, Men & Magic (the first book of OD&D in 1974) says:
"Intelligence will also affect referees' decisions as to whether or not certain action would be taken [sic]." (pp.10).
I take this as meaning that if the player has a clever idea but their character has low intelligence, that idea should be ignored. Or, more accurately, that the DM should judge whether the character could have had that idea. This is the beginning of role-playing; wargamers in 1974 had always played to win, now they were being told to play to their character.
I'm writing a book on the psychology of TTRPGs and this question really interests me. Of the six D&D attributes, what do you think is the hardest to effectively role-play (as a player) or police (as a DM)?
Any thoughts appreciated!
"Intelligence will also affect referees' decisions as to whether or not certain action would be taken [sic]." (pp.10).
I take this as meaning that if the player has a clever idea but their character has low intelligence, that idea should be ignored. Or, more accurately, that the DM should judge whether the character could have had that idea. This is the beginning of role-playing; wargamers in 1974 had always played to win, now they were being told to play to their character.
I'm writing a book on the psychology of TTRPGs and this question really interests me. Of the six D&D attributes, what do you think is the hardest to effectively role-play (as a player) or police (as a DM)?
Any thoughts appreciated!

