Thomas Shey
Legend
Sure, I would agree there may be better ways to mechanize this stuff for gameplay.
I just think that leaving it open to interpretation by the GM is one of the worst ways to go.
Probably so, though I'm not sure its intrisnically worse than systems with psychological disadvantages. I've seen the argument "But you buy into those" but I'd argue "setting a mental attribute low" is buying into one of those in a roundabout way.
This is mostly an issue that should only come up with some degenerate play processes or where the GM and one or more players aren't on the same page as to how the mental attributes should be viewed, most likely.

