I do like having a way to signify that some characters know their way around an environment, whether that's academia, the church hierarchy or the streets, but I think skill points are a pretty blunt tool for that. I think Shadowdark's backgrounds more than cover that (and maybe the Thief class, for street smarts).So a related topic is things like Reputation mechanics and catch-all skills like Streetwise. I like the former and cordially detest the latter.
My current thought, which I'll actually be working on this evening once I'm done marking, is to begin with a two-level reputation tracker. Reputation can be gained (and lost) on a ward by ward basis. When you help the ward and its inhabitants you get rep, and when you hurt them you lose it (GM discretion). Probably a 1-5 track for the positive side. That Rep acts as a positive mod for social interactions with the inhabitants of that ward. Reputation is also fungible, you can burn a point of rep to get advantage, which would then stack with whatever remaining positive mod you have left. This lets the players play the Do you know who I am? card, which is always fun.I do like having a way to signify that some characters know their way around an environment, whether that's academia, the church hierarchy or the streets, but I think skill points are a pretty blunt tool for that. I think Shadowdark's backgrounds more than cover that (and maybe the Thief class, for street smarts).
I have been thinking about reputation mechanics recently. My first instinct would just be advantage/disadvantage to Charisma rolls, but that's probably not fine-grained enough to differentiate between a legendary figure in a community and someone who has just done a few quests for them.
The way the Shadowrun books used that commentary to add an additional layer to their books really helped make the world feel alive. You could have a pistol with standard stats, but then a bunch of posts from people complaining about it breaking all the time. It was no longer just a generic option, and you can bet no PC was going to touch that weapon, despite it on-paper having nothing wrong with it.The Shadowrun 1st edition Seattle Sourcebook was really great with the BBS posts under the different establishments. I still have my notes of the various plot hooks littered throughout the book. I'm sure it wouldn't be hard to do in a fantasy setting with a narrator or commenter in the margins. In fact I dimly remember some Earthdawn sourcebooks being written with an in world PoV narrator.....
I don't want to overcomplicate the mechanic either. The CS version focuses on carousing and reaction rolls. and I think there's some juice there. I may leverage reactions over social interaction to better meld with the core SD rules.Perhaps an adjustment to the reputation bonus within a ward if the PC’s are active in the ward, sort of a home-field advantage?
(Location: maintain a residence, workplace, hideout. Activity: memberships, allegiances… )
Then reputation outside the ward is based on the score with relevant modifiers (acts, faction / guild / social class / known to be from a certain ward…)
In my house rules, I added a modified version the Alignment and Legal Status from The Principalities of Glantri (Gaz3) to Reputation, for descriptive nuance.
Reputation scores apply to both individuals and groups.
TwoAlignmentsAllegiances (Belligerent, Dissuasive, Mercantile, Philosophical, Political, Scientific, Social)
Legal Status (Legal, Semi-legal, Illegal, Underground).
I like the burn a point to influence idea.
Oh yes, there will be a sheet for tracking. This is not my first Peaky Blinders rodeo. It will probably not have wee maps though - if it's a ward-based mechanic then it works in the ward. Easy-peasy.Random thought:
If reputation by ward is an important part of game play, consider putting a tiny city map on the character sheet so that the scores/modifier can be written on the individual wards.