AnotherGuy
Hero
I've been fortunate to run quite a few Social Encounters with differing mechanics/ideas in play, sometimes the system is developed on the spot and sometimes pre-planned, the majority of the time the mechanics are player facing, generally they are also lengthier than a single binary roll. There is a back-and-forth, like combat.Your original post made that one check sound like the completion of the social phase and the results were the conclusion ("...these social encounters", as if the presented options were the discrete encounter). Now that it's clear that you meant it was just step 1 of X, I only wonder why you are specifying intermediary steps like where someone has their shield while talking, but that's just a "to taste" thing and less egregious than concluding the whole mental decision tree on behalf of the players.
You could have just said "on a failure to resist, you think he might have a point, but continue contemplating or discussing", but then again, the players could do that without a success/failure on a die roll.
I'm by no means an expert and I tend to lean traditional because of my formative D&D years but the last few years I've made the conscious effort to elevate the gamist side of the the RPG and give it the ability to shape the fiction that emerges along with player choices.






