Whizbang Dustyboots
Gnometown Hero
I think it's also worth noting that not all campaigns have an end that can be reached.
If most D&D campaigns are homebrew affairs, as WotC has previously told us, there often isn't some linear story with a beginning, middle and an end.
If your campaign is just "well, we'll play whatever adventure looks good for whatever level the characters are at now," how do you know when the end is? When they hit level 20? When they run out of interesting adventures?
Yeah, those campaigns "fizzle out" but they also didn't have a set end point, so there wasn't any finish line most of them could reach at all.
If most D&D campaigns are homebrew affairs, as WotC has previously told us, there often isn't some linear story with a beginning, middle and an end.
If your campaign is just "well, we'll play whatever adventure looks good for whatever level the characters are at now," how do you know when the end is? When they hit level 20? When they run out of interesting adventures?
Yeah, those campaigns "fizzle out" but they also didn't have a set end point, so there wasn't any finish line most of them could reach at all.






