Thomas Shey
Legend
That's why I said the "from normal person to god" part. I kinda figured that would cover pretty much everything, doesn't it?
I expressed myself poorly. I think there's more than one game that does that that isn't heavily stylized. My suggestion was that the definition of "cover" you're using must be very specific.
Good for them. As I stated in my previous post, I myself prefer purpose built systems.
On some level, so do I. I just happen to think there's a lot of potential campaigns I'd be interested in running (and have in the past) where no purpose built system that covers it really exists. Not infrequently, when purpose built for one specific setting/genre, they will actually be worse for something just different enough that a generic system that's close enough, because they lean into elements that are not present in the other campaign.
And this is, of course, ignoring the question of how worthwhile learning a new system is for each campaign. is But then, I suspect your preference in terms of stylization (and probably rule-lightness) is far different than mine.
As always, when dealing with something like TTRPGs it's mostly a matter of personal preference. I mean, many (if not most) TTRPG players think D&D is good for "generic" fantasy, whereas I think D&D does a really bad job for any kind of fantasy because it does a really bad job emulating any form of fantasy media I have encountered, including emulating D&D novels. Then again maybe it's just because I enjoy learning new things in general, and new TTRPGs specifically. I also enjoy seeing how different mechanics define and inform play. For most people I suspect, learning things, especially marginally complicated things like a TTRPG system (ignoring really "light" systems) is an activity they do not enjoy. At least that's my anecdotal takeaway from the numerous times I've recommended to D&D fans that they should try a different system for a different experience and got told that they don't want to go through the trouble of learning a different system because of the difficulty and time consuming process that they had to endure to learn D&D in the first place.
I'm not hostile to this position, but I do think there's some limits as to how far most people (as you say) are willing to take that. And I think its even more an issue when nothing is liable to be purpose-built for a particular campaign look-and-feel you're trying for.







