D&D General Is D&D Beyond Exclusivity Bad for D&D?

I don’t think a single exclusive thing on d&d beyond matters of itself. The real concern is the signal it sends that this shift in direction has a chance of becoming predominate. That's what people are reacting to. There's certainly a way to thread that needle, but it can be a fine line.

I'm not sure how younger generations feel, i suspect they find such practices more normalized, but I think my generation and older will react very negatively to that kind of change in direction.

I don't buy the slippery slope argument. The things that have been online only are things that otherwise would never been available to anyone anywhere. Printing and distributing a pamphlet sized book of short adventures simply is not and never has been an option. We can either get a digital version or nothing.

To me these online resources aren't much different than the blogs, news articles, entertainment I access online every day. At one time if I wanted to discuss D&D I had to sit down with someone in person to do so, if I wanted news I had to buy a paper or get a magazine. As far as it being a generational issue I don't have a problem with it and I pretty much guarantee I don't qualify as a younger generation.

Last but not least there is still no indication of anything turning into a true walled garden. You do not need to have a paid subscription on DDB in order to purchase anything they sell digitally, anything that has enough content to be sold as a book is available in physical format in many places and DDB is not the only place you can access them digitally.
 

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I don't think this issue is one of obligations. It's more that after there are already common established product channels, that moving similar products away from such channels and into a walled garden in the hopes of selling a service is very consumer unfriendly. It creates trust issues.
I would feel more bad about that if there hadn't already been dozens of things WotC has done to create "trust issues" in certain people that they have been complaining about for decades.

I'm willing to bet that anyone who is truly upset that WotC has released a couple minor bits only on DDB (rather than just playing up their indignation for the audience) is someone for whom WotC has already lost their trust in any number of other things. Which means at this point there's not much reason for WotC to concern themselves about it.
 

I wrote my thoughts here:


I think the centralization of RPGs around D&D Beyond is bad for the hobby overall but I don't really see that happening so far. The sorts of products WOTC is publishing exclusively on D&D Beyond aren't products I think are vital to the hobby. I think they're temporary. We know they won't be around forever. WOTC has proven themselves unwilling to preserve previous digital products and efforts:

  • Removal of decades of content form dnd.wizards.com.
  • Complete removal of all of Dragon+ Magazine.
  • Removel of all 4e tools, including downloadable ones.
  • Removal of lore from products purchased on D&D Beyond – Volo's Guide to Monsters and Mordenkainen's Monsters of the Multiverse.

So anything we license from them on D&D Beyond, including core products, we can't assume we'll continue to have access to it. Just read their Terms and Conditions (seriously, go read it). You have no rights. They have all the rights. They can change anything they want at any time and you can't do anything about it. This is sometimes referred to as a Darth Vader EULA ("I'm altering the deal, pray I don't alter it any further").

Now the nice thing is we have a nice high lower floor for how bad things can go:

  • The important books are in print and we can actually own those.
  • The rules are in the Creative Commons so others can build their own material around them, build their own tools, and so on.
  • We have complete alternative 5e systems that are generally compatible and do have PDFs (Tales of the Valiant, Level Up Advanced 5e, and Fateforge come to mind).
  • We have a ton of other RPGs we can play that harken back to 50 years of D&D.
  • Every other edition of D&D and like 95% of all D&D supplements pre-5e are available as PDFs now.

So however bad D&D Beyond gets, we can always walk away and go somewhere else. But that gets harder to do the more material you have on there.

Another disturbing trend are publishers changing their publication schedules and products specifically to support D&D Beyond. Kobold Press has books like an update Creature Codex and a book of adventures for Northlands that aren't built for their own Tales of the Valiant system but are instead made for D&D 2024 so that they can get them on D&D Beyond. The money is really good there from what I understand and there's no exclusivity – although some publishers like Chaosium are making products exclusive themselves. Don't count on having access to that Cthulhu 5e variant in ten years.

I think RPGs have a fundamental resistance to enshittification. The game is still largely played with physical books, pencils, paper, and dice. There are tons of viable digital tools from several companies to play online. We have tons of openly-licensed rulesets to build future games and accessories.

But I think it's clear that WOTC sees D&D Beyond as a big profit generator – selling fungable licenses to digitial products from themselves and their partners along with a monthly fee for services. I don't expect them to walk away from publishing physical books as long as they're profitable but I bet D&D Beyond is seen as the real profit generator.

And yes, WOTC should totally release all their books in PDFs for several reasons:

1. They're already available in PDF and other digital downloadable formats – just not legally!
2. They'd follow through on their statements to be good stewards of D&D's past and future legacy.
3. They'd very likely make a good amount of money. I'm guessing the money they make selling old D&D products on the DM's Guild isn't zero!
4. They won't cannibalize D&D Beyond subscriptions because people still want a centralized character builder and integrated maps application.
5. Every other RPG publisher does it.

There's no good reason not to sell D&D products as PDFs and it would go a long way to show WOTC's commitment to their customers and the legacy of D&D.
 

When I had DnDB, it was great, I had a bunch of books that I could share with my friends when we played. In general, I think DnDB is an excellent tool.

The only real issue I have with it, and it probably isn't really an issue, is that with it becoming so common place, I feel like 3rd party classes are less likely to get played simply because they aren't available on the platform. It's not just a case of bad ol' wizards won't add the class, I think it is also a case of DnDB being so easy to use that players may not want to engage with something that isn't on it (I've been guilty of this, I either don't engage or don't see it on DnDB so it may as well not exist).

Otherwise, I love digital platforms and if I was still running 5e, I'd still be subbed to DnDB.
This was one of the (many) things that pushed me away from DDB and doing things on pen/paper.
 

I wrote my thoughts here:


I think the centralization of RPGs around D&D Beyond is bad for the hobby overall but I don't really see that happening so far. The sorts of products WOTC is publishing exclusively on D&D Beyond aren't products I think are vital to the hobby. I think they're temporary. We know they won't be around forever. WOTC has proven themselves unwilling to preserve previous digital products and efforts:

  • Removal of decades of content form dnd.wizards.com.
  • Complete removal of all of Dragon+ Magazine.
  • Removel of all 4e tools, including downloadable ones.
  • Removal of lore from products purchased on D&D Beyond – Volo's Guide to Monsters and Mordenkainen's Monsters of the Multiverse.

So anything we license from them on D&D Beyond, including core products, we can't assume we'll continue to have access to it. Just read their Terms and Conditions (seriously, go read it). You have no rights. They have all the rights. They can change anything they want at any time and you can't do anything about it. This is sometimes referred to as a Darth Vader EULA ("I'm altering the deal, pray I don't alter it any further").

Now the nice thing is we have a nice high lower floor for how bad things can go:

  • The important books are in print and we can actually own those.
  • The rules are in the Creative Commons so others can build their own material around them, build their own tools, and so on.
  • We have complete alternative 5e systems that are generally compatible and do have PDFs (Tales of the Valiant, Level Up Advanced 5e, and Fateforge come to mind).
  • We have a ton of other RPGs we can play that harken back to 50 years of D&D.
  • Every other edition of D&D and like 95% of all D&D supplements pre-5e are available as PDFs now.

So however bad D&D Beyond gets, we can always walk away and go somewhere else. But that gets harder to do the more material you have on there.

Another disturbing trend are publishers changing their publication schedules and products specifically to support D&D Beyond. Kobold Press has books like an update Creature Codex and a book of adventures for Northlands that aren't built for their own Tales of the Valiant system but are instead made for D&D 2024 so that they can get them on D&D Beyond. The money is really good there from what I understand and there's no exclusivity – although some publishers like Chaosium are making products exclusive themselves. Don't count on having access to that Cthulhu 5e variant in ten years.

I think RPGs have a fundamental resistance to enshittification. The game is still largely played with physical books, pencils, paper, and dice. There are tons of viable digital tools from several companies to play online. We have tons of openly-licensed rulesets to build future games and accessories.

But I think it's clear that WOTC sees D&D Beyond as a big profit generator – selling fungable licenses to digitial products from themselves and their partners along with a monthly fee for services. I don't expect them to walk away from publishing physical books as long as they're profitable but I bet D&D Beyond is seen as the real profit generator.

And yes, WOTC should totally release all their books in PDFs for several reasons:

1. They're already available in PDF and other digital downloadable formats – just not legally!
2. They'd follow through on their statements to be good stewards of D&D's past and future legacy.
3. They'd very likely make a good amount of money. I'm guessing the money they make selling old D&D products on the DM's Guild isn't zero!
4. They won't cannibalize D&D Beyond subscriptions because people still want a centralized character builder and integrated maps application.
5. Every other RPG publisher does it.

There's no good reason not to sell D&D products as PDFs and it would go a long way to show WOTC's commitment to their customers and the legacy of D&D.
Great points! I know (or think I know) that Roll20 owns RPGDriveThru and the associated sites. But since they don't publish their own TTRPG (that I know of), it would be awesome if they became the Steam of TTRPGs. There's already tons on there (my Kobold Press Southlands Bundle from Fanatical was redeemed there) and they could be a neutral source of TTRPG content that isn't locked up by any one company's stores. Now, since they are (I think) owned by Roll20, they shouldn't be the Steam of VTT content. But I think because each VTT needs to have custom coded content, I'm fine with each VTT running their own store. The bummer with WotC running their own VTT on DDB is that it disincentivises them from putting their stuff on other VTTs. (At least on Foundry, my VTT of choice, the selection for 5e is relatively poor)
 

That's a good question! I am annoyed whenever they put something on DDB only, that I cannot get on Roll20.

So far, this have been DDB exclusives.

I believe this is what has been for purchase on DDB only so far
I own the last three of those in Fantasy Grounds, so I don't think they're DDB exclusives.
 

Trying to think about the question here and separate my feelings. Is DDB exclusivity bad FOR D&D. I think the answer would have to be no. It gets more people to give them money. Is it bad for D&D players? Yes in the same sense that all walled gardens are. Why is it (for some people) hard to leave twitter or facebook even if they hate it? Because you can't take your social network with you. Why is it hard to go from Android <-> Apple? You can't take your apps with you. This allows for enshittification and stage 3 of that is where D&D has so much power they can be bad to the publishers, not just the players. But D&D is to TTRPG as Nintendo was to Video Games in the 90s. It didn't matter if you had a Nintendo, Genesis, or 3DO - your parents would say "stop playing Nintedo"

Now what about the hobby as a whole? I think the quote from Star Wars comes to mind - "the tighter you grip, the more that will slip through your fingers". If you're being a good TTRPG fan you're introducing it to your friends, coworkers, family, and kids. This means the hobby doesn't have to die out when the grognards start dying. And so if you're creating new TTRPG nerds - not just casual fans, but people willing to love TTRPGs, then they're not just going to sit there while WoTC effs everything over. They'll come over with you to Tales of the Valiant or A5e. Or maybe realize they like the crunch of Paizo games. Or maybe the more RP heavy games put out by Evil Hat. Or maybe games like Shift or the two or 3 games out there that are basically Final Fantasy, but TTRPG.

Just like most people watch whatever's popular for tv or movies, most people will play D&D. But the people who know what's up will go wherever it makes sense. Just like the nerds of any subculture whether TV, movies, cars, sports, photography, or whatever. (Photography eg: Oh, you use a Canon? How cute. I use a Leica)
 

I am at a point where I don't care about WotC. And I'm sure there are many like me. We have enough 5e material, a plethora of great 3pp and tested homebrew stuff. I didn't switch to 5e24.
No need. WotC is behind in necessary changes in many respects.

Also we play in person and we just don't get through all the material the way we play. My campaign will likely last another 4-5 years easy on the material we have, older adventures and ideas percolating in my head.

WotC is a company. It needs to survive and it won't survive with infrequent buyers like me. So I understand the need for the subscription model. The world is moving that way.

It's a problem for those that do everything online and/or speed through adventures and likely have this fear of WotC not supporting 5e material on DDB anymore as it looks to creating a 6e.

My suggestion...spread your wings a little and become a @Lanefan-for-5e like me. ;):ROFLMAO:
Just let it go.
 

I don't use DDB, though some of my players do and I see it a lot in the broader gaming community in my city. I have about a dozen 5e/5.5e hardcover books and a bunch of things in Fantasy Grounds that won't go away even if both Smiteworks and WotC go out of business tomorrow (since the files reside on my computer, and I've backed them up). I have no issue with WotC having products exclusive to their owned digital platform. If they were to put something up there that I or my players really wanted to play, I guess I'd have to subscribe to get it, but I very much doubt that will happen, at least in the near future. WotC and Hasbro are businesses; I don't really take anything they do personally. They make D&D; I enjoy playing D&D. If they sell a product I want, I buy it; if not, I don't. If in the future they were do something that would interfere with that practice (like making a mandatory subscription necessary to play), I would either keep playing older versions of D&D or switch to something new.
 


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