Serious inquiries only please - 100th level adventure hook and module in development

DM-Rocco

Explorer
Okay, first things first. If you don't want to play a 100th level adventure and don't want to make a 100th level adventure fine with us, but then also please don't post here. If you want to comment on how stupid the idea is or would really like to call us nuts, fine, go ahead, but not here.

Here are the links to the other 100th level threads, call us nuts there. Complain about how you would only have dragons for coins and how the gods would be your slaves and how you would have to be drunk to play it and how you would never think of playing anything over level 5. Post those comments on these threads please:

http://www.enworld.org/forums/showthread.php?t=140656

http://www.enworld.org/showthread.php?t=139800

http://www.enworld.org/forums/showthread.php?t=140531

http://www.enworld.org/forums/showthread.php?t=140822

http://www.enworld.org/forums/showthread.php?t=140567

That out of the way, all this nuttyness started when I wanted to convert H4 - The Throne of Bloodstone. AA few suggested making something new, I like this idea. I thinking there are others who would like to make such a thing, CRgreathouse and Turanil come to mind.

So, this thread is for those of us who are interested in making a 3.5 100th + module. We may never play it, we may play it and like the wackyness, but it is something we would like to band together and create, so please, if you post here, please post something useful to our end.

Here are a few plot points I swiped from other threads:

Turanil said:
okay, I have found the plot:

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100th level Adventure: Time Collapse!

PCs: pre-generated characters.

Synopsis: A Chronomancer* (who was but 20th level), using wishes and chronomancy spells, created major time paradoxes which resulted in himself becoming a demi-god, but also creating a mess of dimensions and epochs. Now (inspired from the Amber novels), he resides in a castle at the junction of four planes and a dozen timelines. The world is slowly destroyed by this mess however, and is going to be soon obliterated in a giant sphere of anihilation (due to the time paradox and what not, this sphere is now growing fast, and if not stopped soon enough will devour the planet).

World Saviours: Nonetheless, this mess of dimensions and timelines also brought back immortal heroes of legend, at 100th level. So we get: The Lady of the Lake, Gilgamesh, Perseus the Immortal Warrior, Jesus the Ultimate Cleric, etc. Most probably these heroes weren't 100th level during their normal life, but they were all boosted to that incredible level of power due to the mess in the time and dimensions (handwaved explanation...).

So the PCs will first have to figure out what happens, then get to the mighty castle at the junction of planes and epochs. Of course, other epochs mean they will have to fight villains from the future (with modern weapons) as well as from the past.

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So here it begins. I have some old homebrewed adventures I could throw in. I could borrow some epic monsters somewhere on Enworld. Well...


(*: There is netbook on this subject, on my d20 Download website)

or

Philip said:
I think 100th lvl adventures should be weird and off-the-wall:

Unknown to the players the 100th lvl wizard with 70 Int has gone quite mad (there is only so much Int a humble Wis and Cha can handle) and has split up into multiple personalities who are battling each other across his own mindscape. Unknown to them the PCs are pulled into his mind and must battle the personalities across an ever-changing landscape.

Without warning the PCs are suddenly the only living creatures left in an utterly barren universe. They have to find out what happened. Perhaps one of them did it inadvertently or they have a traitor amongst them?

or

Ozmar said:
I would think that you would want to go truly EPIC with the plot. You've got Faerun's deities statted out, so let's use those as allies and foes. Make the goal something truly amazing, like creating a new plane, altering the structure of the cosmos, taking over Sigil, or designing the next campaign world by overriding the gods and setting your PCs up as the new pantheon.

Even then, I think that sounds like 40 to 50th level characters. But I think it could be fun, if the players are willing to invest enough into the backstory and learn enough about the campaign setting to really understand the implications of all their choices. (What I mean by that: Bane is just another high-level mook if the players don't know anything about his history or mythic status. The players should really be jazzed about the thought of making deals with the elven pantheon to reunite with Lloth against the dwarven and orcish pantheons in a war that they have designed just so they can usurp their collective divine power and establish their own planar realms.)

Oh, and you'd definitely want a relatively easy system for tracking armies, massive organizations of powerful servitors and the various interactions of epic spells, planar attributes and divine powers. Some of that's already out there, but I don't know how well it fits together. In any case, it sounds like a complicated campaign. I'd start with what's available, and that means using the stats for the biggest, baddest deities around.

Oh, and if you really wanna do it right, start the PCs at first level, so by the time they're 30th, they actually know how to play their characters. Of course, that requires long term commitment and molding the campaign over time to support the epic-level setting.

Maybe I'll do that someday... definitely use the Realms. Or maybe Planescape... Hmmm....

Ozmar the Epic DM

[Edit: or go with Quickleaf's idea. I like that, too. :) ]

or

Quickleaf said:
100th Level Plot Idea #1
So you've reached 100th level, have you? That annoying curse of Hectate prevents you from ascending to godhood, not to mention your spouse who'd kill you if you ascended, leaving raising the children to them. Of course, you've known for the last couple years that your enemies children's children have been plotting against you. The fact that the bard cast an epic spell which causes them to be given punning names upon birth didn't smoothe any feathers. Your magic fortress co-exists in seven planes at once, and can disappear in a heartbeat. You have more tentacled horrors magically imprisoned within (er...technically they're in an alternate dimension) than you can remember. Was it Glurfoth or Zilagurt who sucked out your brains, not once but twice? You've settled to watching your children grow. Of course, whenever they want they can take the elf queen's elixir and cease aging, but not before they do their homework.

But life at the top ain't all peaches and cream. You became famous after saving the kingdom, but then it was the country, the world, the universe, and even the gods themselves from Zilagurt...or was it Glurfoth? Everyone cheered and rejoiced, storytellers began posting magical posters of you, kings would sit lower than you (except for that damned gnome who left your party to found Kirpah Nasmong), several national epics were written in your honor, and your party has been immortalized in every way. (If only you could come to a concensus on a party name!) And then everyone and their cousin, and their cousin's foreign horse started asking you for help, and autographs, and miracles. The wizard had to create an entire demi-town of modrons just to process all the requests.

And then the unthinkable happened. You realized you didn't like being famous. You just wanted to settle down on a farm with your family and enjoy a simple life. While bemoaning your fates to a sympathetic arch-fiend at a watering hole at your local planar hub of the multiverse, you had a realization. You could undo your popularity. However, it's going to be tricky to bring down the mountain of legends surrounding you. It'll take a well-orchestrated smear campaign kept secret from the public (the targets being yourselves of course), convincing your family to go along with it, hiring stunt dopplegangers to bungle at any attempted kingdom-saving, and traveling back in time to convince your 1st level selves not to listen to the advice you gave them the last time you time-traveled (you know, the part about sticking to one adventuring profession would be the quickest route to power). It might be dangerous (well, not really, your cloned self can always try again), but it's the best chance you've got at a normal family life.

The Players: Iconic single-class characters. The Bard, The Wizard, The Monk, etc.
The Big Bad Guy: An 100th level commoner of course. :]

As for guide lines, I think we need to set a umber of book to work with, Obviously, the 3.5 PHB, the DMI and the DMII, the MMI, MMII and MMIII and deities and Demi gods and the EPHB. I think also the book of exhaulted deeds and the book of vile darkness and faiths and patheons from the forgotten realms. But that should be it. Here is also a lost of stuff from CRgreathouse from another thread:

CRGreathouse said:
Here's a quick list of the CR 36 to 140 creatures I found, those possibly suitable for 40th or 100th level PCs:

CR 37
CR 38
CR 39 (2)
CR 41
CR 41 (2)
CR 42
CR 43 (3)
CR 44
CR 44
CR 45
CR 45
CR 46 (3)
CR 47 (2)
CR 50
CR 53 (2)
CR 54
CR 55 (5)
CR 55
CR 55
CR 56
CR 56 (3)
CR 58
CR 62
CR 62 (2)
CR 62
CR 63
CR 63 (2)
CR 63
CR 64
CR 65
CR 66
CR 69
CR 71
CR 85
CR 86
CR 97
CR 106
CR 120
CR 128
CR 133

For more high-CR creatures, see The Gates of Hell (free), Legends of Avadnu ($5.00, free preview), Immortals Handbook: Epic Bestiary (pdf one) (£3.50), and the Epic Level Handbook ($30.00, SRD material online).

Also, as far as characters go, if you are wondering, here is the easiest way to create a 100th level straight character class character:

DM-Rocco said:
http://www.enworld.org/showthread.php?t=139800

The link above is the link to the thread where I am trying to convert the games only 100th level adventure, H4 - The Throne of Bloodstone. yes it is obsurd, yes it is silly and no, I don't think it is worth it, but I am at least going to make the four generic PCs and at least one or two encounters. Why, well, I still haven't figured that out ;)

Okay, starting to make characters for the 100th level module conversation of The Throne of Bloodstone.

Here are the guidelines I am using:

Starting gold 250,000,000 gold pieces (It comes out to around 277,000,000 gold, but I am rounding it down by 17 million for castles and keeps and summer homes and trips to Vegas. Okay, I’ll throw in a +5 inherit bonus across the board, but that is it :p

Limiting feats and spells and items to the following books: Players Handbook 3.5, the Dungeon Masters Guide 3.5 and the Epic Players Handbook.

No items bought or made can exceed 50 million gold, have to draw a line somewhere ;)

I will not use prestige classes. I will try to follow the module PCs as best as possible, so no prestige classes. Actually, the PCs listed in the module are mostly 200th level, but this is insane enough at 100th level. So I will mage a Wizard and a fighter and a rogue and a cleric at 100th 3.5 levels. I am going to start with the Fighter and then work on one of the others. If you wish to help out, feel free to make one of the characters.

I think the best way is to make a 20th level character, then add: +40 to your attack, +40 to your saves and 27 bonus feats and 20 ability increases and a +5 inherit bonus to all your ability scores. Use the point buy method for stats using 30 points and use the die averages for hit points.

If you go for a straight class, here are your bonus feats:

The epic level Fighter would gain 40 additional bonus feats

The epic Cleric and Paladin would gain an additional 26 bonus feats

The epic Rogue would get 20 additional feats and 50d6 sneak attack and + 30 against traps

The epic Wizard and Sorcerer would gain 20 bonus feats



If you wish to submit a 100th level PC on this thread, I encourage it, please do, you can even use prestige classes and I will include them in the conversation of the module, but please follow the other guidelines regarding money and books and such. The following characters I am making won’t be min/maxed. I will make some special items, but try to buy from the book.




PREGENERATED 100TH-LEVEL CHARACTERS




We don’t really believe that anyone has ever “earned” a 100th-level character, in the sense that the character was started at-level 1 and worked his or her way up in a normal (non-Monty Haul) campaign. On the other hand, there’s always the temptation to play, just once, a character of ultimate power.

I made this guy, he is currently without magic items, even though there are items listed for stat bonuses. This is me anticipating things like ability boosting items of at least +6 enhancment arcoss the board and Keen weapons. Other than that, he should just need some pimped out items. Feel free to point out mistakes, dang there is a lot to take into consideration.
Ravoux: Male dawrf Ftr100; Medium-size humanoid; HD 100dl0(600) + 1,200 (CON) + 120 (Epic Toughness) hp 1,900; Init +13 ; Spd 15 ft., fly 60 ft. good; AC 35 (touch 15, + 20 natural + 5 DEX flat-footed 30); Atk +104/+99/+94/+89 melee (2d4+32/18-20/X2 (+1d6 on crit and fort save DC 92 or die) Chain, Spiked) or +102/+97/+92/+87 (ld8+32, +0 warhammer) or +102 ranged (2d8+32/19-20/X3, dwarven thrower); SQ Dwarf traits; AL LN; SV Fort (+52 + 12=64), Ref (46 + 5=51), Will (+ 46 + 6=52), DR 30/-, Fast healing: 18;

Str: 74 +32 (Base 16 (10), +25 level enhancements, +6 enhancement, +5 inherit, +2 Ioun stone, Great STR XX)

Dex: 21 + 5 (Base 8 (0), +6 enhancement, +5 inherit, +2 Ioun stone)

Con: 34 +12 (Base 18 (16), + 2 racial, +6 enhancement, +5 inherit, +2 Ioun stone, Great CON I)

Int: 21 + 5 (Base 10 (2), +6 enhancement +5 inherit)

Wis: 23 + 6 (Base 10 (2), +6 enhancement +5 inherit, +2 Ioun stone)

Cha: 19 + 4 (Base 8 (0), -2 racial, +5 inherit, +6 enhancement, +2 Ioun stone)

Skills and Feats: Climb +25, Jump +25, Swim +30, Handle Animal +10, Ride (pony) +20, Tumble +48;

Feats: Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Critical (Chain, Spiked), Mobility, Power Attack, Spring Attack, Weapon Focus (Chain, Spiked), Weapon Specialization (Chain, Spiked), Greater Weapon Focus (Chain, Spiked), Greater Weapon Specialization (Chain, Spiked), Exotic Weapon Proficiency (Chain, Spiked), Whirlwind, Combat Expertise, Improved Disarm, Improved Trip, Improved Initiative

Epic Character Level Feats: Great Strength XX, Fast HealingVI, Great Constitution I

Epic Feats: Blind Fight, Armor Skin X, Damage Reduction X, Overwhelming Critical, Devastating Critical (DC 60 + STR32), Dire Charge, Epic Prowess X, Epic Toughness VI, Improved Whirlwind Attack, Superior Initiative

Possessions: To be listed, but I am sure, in addition to mad magical items, he will have no less than five pocket planes, three kingdoms, two dragons at his beck and call and a water clock :D

I think everyone should make one 100th level generic character, by that I mean one class, just for testing. We can make complicated characters with more than one class later, but in the interest of time and sanity, we should start with the basics. I made this guy, but also have started a wizard.

As far as plots, I would like to keep thins out of the future with ray guys and pistols. I like the time line thing, but I feel that can get very difficult very fast. without delving too much into my imagination this close to bed time, I would write all night if I started, I think something like this:

1) You have conquered nations and have secluded yourself in your keep. Everything must die, including you. Age is the one power you can't defeat, or can you. For all your vast power and wealth you have no choice but to find a way to become immortal or die of old age. Your quest would then be to join the ranks of the Gods and become immortal, but they don't just let anyone join.

2) You have hidden your vast power from the Gods of the Realms in a very simple way, you were not there. From the ages of the past in a time that exsisted before the current Gods took control of the patheon, you have broken the barrier of time and emerged in a world you did not create. The Gods of the Realm, now that they can see you and your vast power, have banned together to take you down for through your demise, they can challenge Ao, if you live, they slowly die.

3) You are a Paranoid Schizophrenic with Multi Personalities. A band of 100th level characters fights its way out of your brain and into the real world. Whichever character wins the fight becomes your first level character in your DMs low magic low money game :p

Anyway, what do you guys think?

About the plots, books, rules, etc.

Chime in so I know who really wants in on making this.
 

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CRGreathouse

Community Supporter
DM-Rocco said:
Okay, first things first. If you don't want to play a 100th level adventure and don't want to make a 100th level adventure fine with us, but then also please don't post here. If you want to comment on how stupid the idea is or would really like to call us nuts, fine, go ahead, but not here.

Quick commnents:

First of all, you do need to be a little nuts to make a 100th-level campaign. :)

I like Turanil's adventure idea.

I'll make a 100th-level paladin to complement your wizard; just give me some time.

I think the sources I mentioned in the the post you quoted should be allowed in addition to the sources you listed -- there aren't that many resources for super-high level games. I may want ot use Legends of Avadnu, for example.
 

Crothian

First Post
If you have the oppurtunity you may want to take a look at Black Company. They have some seriously high (70th I think) level NPCs in there
 

Eolin

Explorer
Can you legally do Wiz 20/Sor 20/Cleric 20/Druids 20/Something Else 20 ?

And have access to basically all the spell lists?
 


Quickleaf

Legend
A thought about equipment. I would use the requisitioning equipment rules in combination with the d20 wealth rules (see link below for example).
I mean, 100th level characters have access to an insane amount of magic, something I picture a Matrix-like interdimensional armory. They just reach into the interdimensional space with a thought/command word, and presto! I'd imagine that each item drawn from the armory would lower the overall availability for everyone else.

swrpgnetwork.com/files/PDF/articles/creditline20040105.pdf

I would give the PCs a Wealth bonus of +40, that way they can acquire any magic item worth 35,000 gp or less without lowering the overall effectiveness of the armory. Speaking of which....

The Ajah Armory
Created under the working name of recursive co-terminal multi-functional all terrain interdimensional closet of useful things by Mizledorf, the Patron Saint of Gnomes Everywhere, Founding Liege of Kirpah Nasmong- a Gnomish Utopia (Male Celestial Gnome/Bard 33, Illusionist 33, Tinker 33/N). One day Mizledorf realized the name was too long (everyone else would just tune him out when he started to say "recursive"), and he said "Ah hah!" with great triumph. However, his yiddish accent made it sound like "ajah!" And thus his culturally bankrupt allies dubbed the armory the Ajah. Convinced it was flawed, Mizledorf gave it to his friends (the 100th level party) as a gift, and set about improving its design. That's Mizledorf for you, one parts gnome, two parts perfectionist.

How it works: Once attuned to the Ajah, a character need only concentrate as a standard action and whatever piece of equipment they desire appears equipped on them. They make a requisition check: d20 + Concentration. The check is made against the purchasing DC of the requisitioned item. Items worth 35,000 gold or less (DC 40) have no effect on the Ajah. Items (or collective "purchases") worth more cause the Ajah's new wealth to decrease until said items are returned. The wealth loss for a single requisition equals = 1/3 (purchase DC - wealth bonus) rounded up. The Ajah has a base wealth bonus of 40.


Though the cheating death/quest for godhood sounds cool, I like my idea best! :)
 
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Turanil

First Post
CRGreathouse said:
I like Turanil's adventure idea.
Thanks!
Hopefully CRgreathouse and Turanil will be in, will you?
I am in... Well, if it is about my idea. My idea is in fact really simple: a castle at the junction of several epochs and 4 dimensions, so it is an almost everchanging place of full weirdness. But then, you could put whatever you want in it, from demon-princes to slay to pet tarrasques and what not.

Later I will begin to add ideas of rooms.
 

Yair

Community Supporter
An interesting challenge. I'd be glad to work on something like that.

I see three major obstacles with this level.
1) Clearer PC & Monster Creation Guidelines: I agree the adventure should be for pregenerated PCs, there is just too much room and flexibility to design it for any 100th level party. But I personally need a better understanding of the PC & Monster creation guidelines: what sources are allowed (which should depend on the story!), can we use DMG & EPLH guidelines to create new magic items and epic spells, the cumulative effects of Int increases on skills, wizard spells known, use of PrCs, and so on.
This is the problem most easily solved.

2) Plot: The plot need to be epic, yet it is a single-shot adventure with pregenerated PCs. This will make identifying with or even remembering the different factions and worlds very difficult. I think the best solution is to use the existing settings, already familiar to most players. I therefore recommend using the FR, as the most familiar setting, with the planes from the Manual of the Planes where appropriate. I usually don't like setting-tied adventures, but in this case I think it is essential for the plot to have emotional impact.
Another possibility is to play in "Mythic Earth", using tropes such as Hell, Heaven, angels, lucifer, the olympic gods, and so on - but I'm not sure how to mesh them all together in a useful manner.

I don't particularly like the idea of time-travel, especially when combined with a modern-like setting or technology; I like my adventures fantasy and prefer more traditional save-the-world plots. Some suggestions of my own:
* fighting off the gods to achieve mortal independence from divine meddeling,
* battling a Cthulhu like invasion,
* keeping the universe from slipping into nothingness as Vishnu awakens and the dream-reality we call existence fades away
* Preventing the gods/AO/someone from fundumentally changing or remaking the world.
* Using the standard D&D mechanics to represent gods, making high-level PCs infused with divine might and mere mortals 1st or low-level character. The PCs play "gods" who have incarnated in the flesh to save the world from the apocalypse brought on by the evil god, which is already incaranted in the world and doing his evil thing. (Sort of like Middle-earth with the evil god morgoth and the mayar (IIRC)).

3) Game Breakdown: I have no idea how the gameplay is at such a high level, but I seriously doubt it will be good. The adventure needs to be playtested to make sure it's actually playable.
I think that this might be the hardest part of it all: how to create a *playable* adventure that is still challenging with no experience in such super-high-level gameplay.

I think we should amass plot suggestions, discuss them, and have a poll. In the meantime I'll try to churn up a level 100 character tonight.
 

Impeesa

Explorer
Steal the Burning Legion from Warcraft. They're an interplanar demonic horde that consumes whole worlds. They are attracted to exceptionally powerful sources of magic, like Azeroth (the world of Warcraft), or a party of 100th level PCs. The party could wipe out whole legions of the Legion at once, sure, but the higher-ups (with a bit of boosting - by the book stats Sargeras is only CR 73) would easily be a match for the PCs. The hard part, though, is preventing the invasion with a minimum of collateral damage, since even a party of 100th level PCs can't be everywhere at once. ;)

--Impeesa--
 

schporto

First Post
Well a couple things I think are interesting:
1. A Clr 100 can resurrect someone who has been dead 1000 years. Maybe you need an ancient hero to unravel a mystery of who killed the uber lich to find its weakness?
2. Take some hints from comic books. The super groups often face some hefty battles. Up the odds a bit.
3. Somehow the characters must end the Blood War between Devils and Demons.
4. The Devils and Demons have ended their war and have decided to attack the world. And have enlisted dragons as mounts. Extremely Anceint Powerful Dragons.
-cpd
 

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