A Bit of Honey
An introductory adventure, A bit of Honey can be used easily for most groups of first level adventurers. The adventure helps introduce PCs to the village of Oakheart and the forest around the village. It also introduces the Goblins that will serve as antagonist in the followup adventures, A Brownies Tale of Woe, A Daring Robbery and Goblin’s Teeth.
Synopsis: Tamilthim Redimolvan is performing expirements, trying to create a new spell but he is running into some obstacles. Convinced that he needs some giant bee’s honey the venerable elven wizard sends the PCs to find some for him. Inquiries will reveal that there are giant Bees near the Brolador river north-east of the village. (Indeed, certain magical energies seem to saturate the ground there, causing several things to be larger than normal.) The PCs journeying to the Bees encounter goblins and giant ants. Finally, locating the Giant Bees, the PCs must figure out a way to get some honey without getting killed.
PC Introduction: Tamilthim Redimolvan should be known to the PCs. If he is not, then an acquantaince of the PCs mentions the wizard is looking for someone to run a little errand for him. Either way, the PCs are introduced to the challenge of this adventure by Redimolvan.
“I need honey,” says the aged wizard, “Giant bee’s honey to be exact. I am trying to work on a new spell but I believe I need the honey of a magical bee in order to make it work. I would go get it myself, but things are at a crucial stage and I can’t afford to leave my lab for long. Will you help me.”
Tamilthim is willing to pay up to 100 gold pieces for a jar of honey from a giant bee. He doesn’t know where to find giant bees himself but is sure that if the PCs ask around in The Thirst Stag, that some of the woodsmen that frequent there should know something.
Gathering Information: If the PCs follow Tamilthim Redimolvan’s advice and ask in the Thirsty stag they will likely find out that there are indeed Giant Bees not far from the village. DMs may decide to freely give this information to the PCs or else the PCs can make a Gather Information check to find out the following. DMs should of course roleplay out the giving of the information as much as possible. The Thirsty Stag normally has 1d10 wood elves drinking inside and 1d4-1 high elves. Most of them are woodsmen of one sort or another.
DC 10: “I saw some Giant Bee’s just last week, northeast of the village about a day’s walk.”
DC 13: “There is a hive of Giant Bees not far from the River, North-east of the village about a days walk from here. They sleep in a giant of a tree trunk at night.”
DC 16: “You be careful out there, I saw some goblin tracks about three days ago while hunting.”
DC 20: “Somethings in the ground out there, about a day’s walk from here. Some say some fairy magic got into the soil and made things get big. There’s fields of giant flowers, giant ants, and in some places some of the biggest trees you might ever wish to see. Almost as big as those in Sentinel’s Grove.”
The Journey: The map of Oakheart and its surrounding vicinity shows the location of the giant bee hive at the area marked with a (1). The area circled in orange is a special section of the forest, given over to insects and plants of unusual size. Mammals, birds and lizards do not seem especially effected by whatever magical energies fill the soil here, but flies, bees, ants, vines, trees and bushes are all at times, though not universally, affected.
In the area between Oakheart and the hive, use the following random encounter table.
On a 1d6
1. Elven Woodsmen: A group of 1d4 elves.
2-4 Goblin tracks. (Spot DC 15; Track DC 15) Leads to 3 Goblins. (See following section)
5. Goblins: A group of 3 goblins (War1; armed with short swords and javelins). (See following section)
6. Elven Hunters: A group of 1d3 elves.
In the area around the hive, use the following random encounter table.
On a 1d12
1-2. Giant Ants: 1d6 Giant Ants foraging for food
3-4. Goblin Tracks (Spot DC 15; Track DC 15) Leads to 3 Goblins (see following section).
5-7. A lone giant bee visiting a field of extremely large flowers. Can be followed to the hive
8. An unusual plant: The PCs notices a tree or bush of unusual size, about three times as big (leaves, trunk and all) as normal.
9. Pixies: A group of 2d4 pixies. There are a number of fairy creatures in this section of the forest. Brownies, sylphs and Dryads can be substituted for the pixies.
10. A small glenn of extremely large flowers. If PCs wait, eventually a giant bee will visit the field (during the day).
11. A monstrous centipede (medium sized)
12. Elven Hunters: A group of 1d3 elves
Goblins: There are several groups of goblins roaming the woods around the village of Oakheart. These goblins are traveling in trios and their current job is to locate the elven village for their boss, Rogtuk. They are accomplishing this by wandering aimlessly through the woods, following deer trails and looking for signs of elves (without letting the elves see them).
The goblins will attack if spotted and if (once) they realize they are up against superior forces (after a round or so of losing in combat) they will attempt to flee.
Goblins (x3), War1: CR 1/3; HD 1d8; Init +1; Spd 30 ft; AC 15; BAB/Grapple +1/-3; Atk +2 melee (1d6 shortsowrd) or +3 ranged (1d4 javelin); SV Fort +3, Ref +1, Will –1.
Skills and feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness.