the Kyri Chronicles - last updated 22 Oct

Old One said:
That hurts...ya gotta hate those instant kills :p! Just getting caught up...you and the Missus getting any sleep these days? Your namesake is just past 10 months and walking is immenent...hide the breakables!

Hi Old One, nice to see you back again! Once little Alex starts walking his ability to disappear when your back is turned increases by an order of magnitude. Felicity (2.5yrs) has got to the stage where anything climbable has a big "I dare you" sign visible only to toddler eyes painted on it. Just last weekend we found that she had climbed on the toilet seat, then scaled onto the toilet cistern in an attempt to reach a tempting cupboard...

We're getting plenty of sleep just at the moment, but a second child is due any day now (was actually due on Tuesday 9th, so we're running behind schedule!) I imagine sleep will be disappearing again ever so shortly :)

Cheers
 

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robberbaron said:
I think we've only had 2 or 3 instant deaths, so at least PS isn't forming a habit.

Although you'll have to admit that it is mostly because of the house rule we introduced to keep the casualty rate down a little!

(House rule: when you are taken to -10hp or lower you can attempt a Fort ST to remain at deaths door, DC = the amount you are negative. Thus Bannor here was breathed on and went to -22hp. He had to make a DC 22 Fort ST to avoid instant death)

Do you remember how many times Trajan has been saved by this rule? I'm sure I can think of about 3 times. Paladin-types are more difficult to kill this way :) Rogues and Wizards die more often because they find this Fort ST a tricky one to manage.
 

I think it is at least 4 times.

The green dragon was certainly one of them, as was the earlier white dragon.
And at the top of the tower where Anne-Marie got her boots.
And in Knightsbridge when the Chime summoned that Salamander and armoured Troll.
I'm sure there was another one, but can't think of it at the moment.

Just thought of it - but it hasn't happened in these pages yet (same place I was relieved of most of my kit :( )
 
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Plane Sailing said:
We're getting plenty of sleep just at the moment, but a second child is due any day now (was actually due on Tuesday 9th, so we're running behind schedule!) I imagine sleep will be disappearing again ever so shortly :)

Cheers

Ahh...

I thought #2 had already arrived...duh! Well, here's to an easy labor and the last few precious nights of sleep :p!

~ Old One
 

Trajan and the others all hear a whispered message from a man named Taran who has been watching them at work and wishes to join them – gaining protection from their steel and offering his knowledge to aid in their quests. After a short discussion the company agree and with a puff of purple smoke the slight figure clad all in grey appears alongside a young and rather traditionally dressed wizard. The wizard smiles at them all, unrolls another scroll and vanishes again.

Taran surveys the scene of the dead green dragon. “I like your handiwork” he offers.

While Meliamne starts to talk to Taran, Anne-Marie and Trajan investigate the small horde that the dragon was guarding. There is an iron cauldron filled with silver Marks and with the glint of red and purple gems among them. Leaning next to the cauldron is a beautifully made large shield emblazoned with a rampant green dragon and a large golden statue, nearly three foot high. Hanging in the air above the cauldron is a twinkling glassy pyramid. Anne-Marie reaches past the floating pyramid to check out some of the gems but her should brushes it and it falls to the ground.

There is an explosion and a small cloud of purple smoke which dissipates instantly to reveal a large, four armed red eyed, ape creature. It takes a full attack against Anne-Marie but is foiled by her astounding agility and canny reflexes (that is what good Dex, Int, Wis will do for you when you are a bit of a monk and a bit of a duellist!). One claw snags her tunic but only lightly scratches her, and it is not able to rend her. Anne-Marie replies with a lightning fast series of strikes with her rapier and Trajan moves up to flank the creature and finishes it off with his scimitar. With a clap of distant thunder the summoned creature disappears. Six months ago it would have been a serious threat for them, but now – just a speed bump.

Investigating the treasure further, Trajan swaps his old steel shield for the one emblazoned with a green dragon.

“I remember hearing about those” Meliamne muses. “They were made constructed for the fight against Radeem and his servants from the swamp. It contains a powerful enchantment to guard against acid”.

“Nice” says Trajan.

The coins come to a tidy sum – nearly a thousand marks all told, and Taran’s experienced eye values each of the 21 gems at about 100Mks in value. Arilyn finds a crumpled scroll in the cauldron which turns out to contain spells of see invisibility and alter self. The golden statue is terrible attractive. It weighs 200lbs and must be worth an absolute fortune, but nobody can carry it. Lift it, yes; carry it no. With regrets they place it in their mine cart and resolve to remove it from her if they are able to later.

Next: Assaulting the gatehouse - and a character death! Who can it be?
 

Hey Guys - I've just become a daddy again!

Katarina Ruth White was born in the early hours of 18th December, she weighed in at 9lb 8oz and I think she is a little darling. We have yet to determine exactly what her big sister Felicity (2 1/2) will make of her :)
 

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Congrats!

Alex,

Just beautiful...congrats to you and the family. At 9 lbs, 8 oz, she must be quite healthy! I will raise a pint to you and yours this weekend, my friend across the pond...

Cheers,

~ Old One
 

Thanks Phil, I look forward to when we can make our (postponed) meeting in person :)

And now, on with the story...


Rested up and prepared, they scout out the passageways beyond the cave in which they fought the green dragon. None of them notice a pair of furtive goggly eyes viewing them from the waterline in the stagnant watercourse alongside their path.

The first cave they find is empty and clearly unsound, but they notice sound and movement from another chamber. There is a fierce looking reptilian biped on a ledge at the far side of the cave. They eye it cautiously, and are surprised when suddenly a jet of vile green fluid shoots from its head at Trajan. His trained reflexes swing his shield up and he is surprised and pleased to find that the shields magic deflects the acidic blast completely DM note: the shield grants improved evasion on any saves against acid attacks

Anne Marie springs forwards and in a prodigious leap launches herself up fifteen feet onto the ledge next to the creature. The digester was prepared however, and successfully bats her off down onto the floor again. For a few rounds Meliamne and Trajan prepare their bows and shoot from the entrance while Anne-Marie leaps up and down like a demented jack-in-a-box, slashing at the creature with her rapier. The digester is unable to successfully draw a bead on Anne-Marie because of her excellent dexterity and her monkish ability to evade harm. Eventually it succumbs to the (almost literal) death of a thousand cuts and the party moves on.

Arilyns light illuminates a huge cavern, larger than the ballroom in the Barons’ hall in Knightsbridge. The light is deadened by the dull surfaces of hundreds of mushrooms growing throughout the area – huge ones the size of small trees and thousands of tiny ones as numerous as grass. They would worry about it more if it were not for the clear pathway through the midst of the fungi.

The path winds through to a narrow, rough-hewn stairwell, and thence to a small chamber at a crossroads. Lying on the floor in the middle of the chamber is a chitinous, headless corpse the size of an ogre but with even more hugely muscled arms. Ignoring the side passage, and alert to danger, Taran slips his elven cloak around his shoulders and his special goggles over his eyes and sneaks ahead to scout out the passage.

After a couple of hundred feet and numerous bends he hears rough voices ahead, clearly conversing in a dialect of Dark Speech. From their size they are large creatures. Cautiously moving forward his nostrils are assaulted by a terrible stench arising from a 5ft crevasse that divides a cavern in two. On the far side of the crevasse are two large, rubbery trolls, apparently arguing about something. Beyond them the rough-hewn walls progress farther and at the limit of his darkvision he can just about make out a large iron-bound door.

He returns to the party and a plan of action is drawn up. Arilyn casts invisibility upon Trajan. He and Anne-Marie are to be the shock force that attack the trolls while Meliamne will support them with his song and arrows and Arilyn will marshal her magical forces. Taran will be sneak across and be available should the moment arise.

First Trajan runs forward, springs across the crevasse and charges up to one of the unaware trolls. In a lightning fast move unfortunately invisible to all his scimitar leaps from its sheath and nearly shears completely through the trolls body. DM note: iaijutsu focus coming into play. Anne-Marie then covers the length of the cavern in a prodigious leap with the aid of her magical boots, and draws a thick red line across the chest of the other troll. Much to Trajan’s surprise he is still invisible, Arilyn smiles at the knowledge that her power is now greater than that of her erstwhile rival Dala, who could only make people invisible until they attacked. She has managed to improve on the magics that untrained sorcerer once used!

Both trolls turn to attack Anne-Marie, but she proves a far too elusive target and although one tags her with a claw neither are able to rend her slender form. Unfortunately for the trolls their hidden foes are ready to pounce. Taran leaps up from the shadows towards the flank of one troll and slices twice with his shortsword, puncturing its kidneys and then slicing its throat open. The invisible Trajan unleashes a full attack and with his new experience and tricks lands three blows on the remaining troll, two of which are criticals. His target falls in four places.

Wise to the way of trolls they quickly produce some fire and burn the trolls corpses even as the trolls inhuman vitality attempts to regenerate them back to life. Once charred and certainly dead the corpses are rolled into the shallow crevasse alongside the detritus of the trolls earlier victims.

Now for the iron door.
 

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