Knightfall's World of Kulan Campaign Maps (Updated: July 2022)

Very cool maps, nice detail on the city. I presume that the big, open square is a market of some kind? And the castle on the central island is some form of "Royal" castle? And what is the lone tower on the island that is unconnected with the rest of the city?
What about the outer walls, any specific reason for not giving them more towers, like it is done with the inner walls?
 

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Clay_More said:
Very cool maps, nice detail on the city. I presume that the big, open square is a market of some kind? And the castle on the central island is some form of "Royal" castle? And what is the lone tower on the island that is unconnected with the rest of the city?

Good questions!

The big square is indeed the main market. It isn't so much empty as it is filled with hundreds of tents and stalls selling anything you can think of.

The castle in the canter was given a specific name during the project but I can't remeber what it was. It is more of a military stronghold than a royalty castle. This has to do with the political struct of Mor's End.

The lone tower is said to have been erected by a wizard of some kind, in days gone by. This wizard is closely tied to the noble family that hold power in the city. It wasn't completely defined and there may or may not be an extensive dungeon complex underneath the tower. Most inhabitants of Mor's End give the island a wide berth. Most of the lower class believe it is haunted.

Clay_More said:
What about the outer walls, any specific reason for not giving them more towers, like it is done with the inner walls?

I specifically put the towers where two walls meet (a function of CC2). If the map was supposed to be more realistic then it would need more towers, I guess. They can always be added later though. :)

Such is the power of CC2.
 

Mor's End started as a community project here on EN World several months ago. I think many of it's threads have unfortunately been pruned by now. But let me see if I can fill in some of the details from memory... (Of course, these details refer to the original Mor's End from months ago, not necessarily to Mor's End as Knightfall has adapted it to his own campaign!)
Knightfall1972 said:
The big square is indeed the main market. It isn't so much empty as it is filled with hundreds of tents and stalls selling anything you can think of.
Don't forget to put some kind of monument in the middle of the square though! I can't really think of any medieval era square that doesn't have *something* in the center: a giant statue, a fountain, a water pump, the stocks (for displaying people convicted of minor crimes - often near the vegetable market ;) ), or even the gallows.
The castle in the canter was given a specific name during the project but I can't remeber what it was. It is more of a military stronghold than a royalty castle. This has to do with the political struct of Mor's End.
I think we just called it "The Citadel", fairly nondescript. The idea is that the crossing at the central island was the easiest river crossing for miles around, so it formed an obvious trade nexus for the city to spring up around. The castle controlled and protected (and taxed, of course) the river crossing.
The lone tower is said to have been erected by a wizard of some kind, in days gone by. This wizard is closely tied to the noble family that hold power in the city. It wasn't completely defined and there may or may not be an extensive dungeon complex underneath the tower. Most inhabitants of Mor's End give the island a wide berth. Most of the lower class believe it is haunted.
That one was my "baby". ;) In the original plans for Mor's End we had decided there were mysterious ruins of an older civilizations strewn around the area. The small island has the best preserved of these ruins and currently houses a very reclusive elvish wizard by the name of Cor Mahael. He's actually the highest-level wizard in Mor's End and (at least in name) the official head of the local Wizard's Guild. This allowed us to scale the magic level in Mor's End very naturally. Firstly, we left his character level somewhat flexible (I believe we decided on Wiz 9-17). Secondly, with Cor Mahael incommunicado on his island, the city we drew up would be suitable for a wide range of adventures up to mid-level. But if the DM decides the reclusive wizard starts taking an active interest in current goings-on in Mor's End, that opens up the possibility of much higher level encounters.
 

Thanks for the reminders Conaill. I'd forgotten (or missed) some of that info. If you ever find a way to compile the Mor's End stuff from the threads, send it to me and I'll try to work some magic on it to give a good overview of the city. (I'm always looking for another new writing project to expand and edit. :)
 


Woohoo! Thanks a bunch, Lalato, I really feared those threads had gone the way of the Dodo... I tried searching for them a couple of times, but nothing turned up. :confused:

Edit: Doh! They're on the old boards, of course. Anyone know how to search those? I think the Search function has been disabled...
 
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REVISED MAP: Ahamudia Region (west)

THE AHAMUDIA REGION
This region is located on the southern coast of the Ragik Peninsula. The entire region, including the Rilous Mountains, is a post-Transformation region. The land, now known as the Kingdom of Ahamudia, was "duplicated" on Harqual by the magical fog that engulfed all of the continent during the Month of Thorn of 749 N.C.

This event, later named The Transformation, completely changed the face of the Lands of Harqual, but nowhere more than in this region. Before The Transformation, this region was considered part of the Iron Lands. Old Sword Imperium lands such as the City-state of Hathia, the Soreney Domain, and the half-ruined land of Toraa Bagul held sway over the region.

These lands competed with each other and the other power groups of the Iron Lands such as the Märii Divide and the Eulayan Territory. Now, many of these Old Sword Imperium lands' communities lie in ruins, or worse, have vanished from the continent altogether. The remaining citizens of these lands, of course, blame the citizens of Ahamudia.

The citzens of this new land are struggling to survive on a new world, and to make matters worse they had to deal with the fact that many of their fellow citizens weren't "duplicated" during the The Transfromation. It didn't help that the Empire of Swords decided to attack the newcomers, as soon as they realized what had happened. The Javeldians, as the citizens of Ahamudia call themselves, come from a dark world called Maran, where evil rules, almost, everywhere.

On that world, their kingdom was known as Javeldos, and it was one of few bastions of good left. Those that weren't "duplicated" on the World of Kulan soon realized something had happened, as many of the kingdom's citizens simply disappeared or were completely transported to the Lands of Harqual. This mass teleport-like effect included members of the Royal House of Javeldos, including the King and Queen. Only their youngest son was left behind to defend the kingdom from its enemies.

Now that the Old Sword Imperium has been swept away, including the last Sword Emperor, after the end of the Ahamudian-Imperium War, the Ragik Peninsula has become a much more chaotic place than it was previously. The Ahamudian Region is the one exception, however. The Kingdom of Ahamudia gained many strong allies, quickly, as the Sword Emperor broke longstanding treaties that had kept the peace, for the most part, on the continent. The new kingdom's strongest allies are the Onan Territories, to the southeast, and the Kingdom of Navirosov, on the other side of the continent.

The citizenry of Ahamudia is made up of not only humans, but unique races of elves, gnomes, and dwarves. These new demihumans have, quickly, endeared themselves to the elves of the Great Forest and the dwarves of the Greystone Mountains. The dwarves and gnomes of the Rilous Mountains collectively call themselves The Bitran, while the elves refer to themselves as the Aphranaen. These demihumans are considered full citizens of the Kingdom of Ahamudia, although they tend to isolate themselves.

Ahamudia Region (West): This map shows the western half of the Kingdom of Ahamudia, as well as the lands just north of the western half of the Rilous Mountains. The City of Eberel is the transplanted kingdom's capital city, while the City of Halonnan is named after the "new" King. (The old king and most of his family returned to Javeldos, on Maran, to help rebuild that kingdom.)

King Loghan Halonnan is married to the old King's daughter, and he has become very popular amongst the "people" of the Ragik Peninsula, due to his involvement in the war that saw the death of the last Sword Emperor. (The noblity of the peninsula see him and all Javeldians as invaders to be either wiped out out or enslaved.)

Many of the kingdom's villages, towns, and military structures were destroyed during the war with the Old Sword Imperium. In the western half of the kingdom, this includes Tutras Keep and Vanirit Keep, as well as the communities of Gialey and Sarahn. Note that many of the kingdom's remaining communities have been renamed to honor those that fell during the short war with the Imperials. Many of the kingdom's citizens still refer to the old names, which is often confusing to outsiders. The City of Eberel was not renamed, however.

Two places of note on this map, within the Rilous Mountains are the cities known as Hutaalar and Bitran.

Hutaalar is home to a reclusive race of jackel-headed humanoids known as Hutaakans. This race is also from Maran, although the Javeldians weren't aware of their presence in the mountain range until after the Hutaakans revealed themselves after the war. The fact that they didn't help against the Imperials is a sore spot between the two lands. Still, the Javeldians are more accepting of the Hutaakans than the denizens of Toraa Bagul and Soreney.

Bitran is the capital of the dwarf/gnome domain of the same name. The Bitran consider themselves independent of the Kingdom of Ahamudia, but the truth is that the two lands are such close allies that the Domain of Bitran is almost consider vassal state to the forested kingdom, especially since the transferance to the Lands of Harqual. The gnome king of The Bitran is even considering formalizing such a vassalage and changing his title to "Prince".

Since the end of The Transformation, the denizens of Toraa Bagul have encroached more and more into the Rilous Mountains. That "land" is known for being downtrodden and they see the new mountain range as the perfect opportunity to expand up and away from the strong militaries of the Iron Lands, to the west, and Ragik Interior, to the northwest. These denizens care little for the communities that were lost during The Transformation, believing that Fate chose them to survive.

The citizenry of the Soreney Domain have not been as optimistic as theose of Toraa Bagul. More than two-thirds of their land either vanished or became half-buried under the Rilous Mountains. Only their capital city was spared, and it has face a constant onslaught of refugees and attacking warlords since The Transformation. The citizens of this land have begun to expand into the Rilous Mountains and have already come into conflict with The Bitran. For Soreney, the war will never be over.

Worse still, is that during the magical event many of the lands citizens including their villages and crop fields were turned to stone! And many of these unfortunates were also half-buried under the hills surrounding the new mountain range. Stone to Flesh spells have worked on those that weren't buried, but those that were have been lost forever. Patrols from the City of Soren have delved into the depths of the Rilous Mountains, and a few lucky survivors have been found frozen in time in caverns. Several "stoned" cities have now become strange dungeons with "stoned" victims.

The Year of the Return was not a good one for Soreney.

Ahamudia Region (west).jpg
 
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REVISED MAP: Ahamudia Region (east)

Ahamudia Region (East):
While the (short) war raged against the Imperials, in the west, this part of the Kingdom of Ahamudia remained relatively untouched. Only the communities of Zale and Pae were destoyed during the conflict.

The main thing that happened in this region, during The Transformation, was that six city-states were buried under the Rilous Mountains or simply vanished. a few settlements, like the City-state of Hathia were left intact, but their population simply vanished in the magical fog, screaming. As a result, Hathia has become haunted with unnatural creatures includes strange undead and pseudonautral creatures. The communities just north of Hathia quickly joined the Ara-Ragik City Alliance for protection.

Now, east of the Rilous Mountains is a area known as as the Morhan Region. This hilly region is a pre-Transformation area and was left relatively untouched by The Transformation. A few of the more remote communities and structures were buried under the Rilous Mountans or left in ruins, but, for the most part, life continues on in this region as before, just with a different view towards the west. (They were lucky.)

More on the Morhan Region, in another post.

Anyway, this eastern view of the Ahamudia Region is dominated by both the Rilous Mountains and the Dadran Forest. This forest is the home of the Aphranaen, while several gnome and dwarf communites are scattered throughout the mountain range, most notably the Towns of Kygan and Battal. The eastern edge of of the Dadran Forest is considered the border between the forested kingdom and the lands of the Morhan Region, but, in reality, the Javeldians could easily claim everything west of the Town of Westhill, as that area is now uncontested.

However, the King wishes to remain on good terms with those in the east, as his people are having enough trouble with those north of the mountain range and the citzens of the Iron Lands. King Halonnan wishes to form an alliance with the King and Queen of the Goldensoul Monarchy. [The reality is that the people of the City of Hallowridge (and its surrounding communities) wishes to form more than just an alliance with Ahamudia. Thay wish to be annexed, much to the chagrin of the rulers of Goldensoul.]

King Halonnen has become that popular, in a very short period of time.

Ahamudia Region (east).jpg
 
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Clay_More said:
Is Kulan a sort of online Campaign Setting, seems that more than just Knightfall knows about it O_o

Your going to give me a swelled head, Clay_More. :D

Kulan isn't an online campaign setting beyond the fact that I am a prolific world designer who likes to share his creation with others. I do know of one guy, blackshirt5, who really like the world premise I posted on page three (and 4) of the Homebrew Worlds- What is in YOUR World? thread.

Clay_More said:
Didn't know Enworld had its own CS.

I wish this was true but, no, World of Kulan is simply my homebrewed campaign setting. Now, the city known as Mor's End comes from the old EN World City Project, which was going strong under the Rogues Gallery Forum, last year. It kind of died out, but I liked Mor's End enough to add it to my campaign world.

(I was involved in helping flesh out Mor's End including putting together a map in CC2. This map is still in the works and WILL get done eventually. I tend to go on different mapping tangents, as the mood strikes. Right now, I'm back into doing overland maps.)

Of course, as with blackshirt5, I have no problem letting people borrow ideas from my world, as I have borrowed a lot of elements from the homebrews of other EN Worlders (Piratecat, Sepulchrave, the Jester, etc.). If a fellow EN Worlder wants to run a campaign using my world as a basis, I'd be thrilled! And I'd love to hear about the results, so I could glean new campaign ideas and locales from what other's have done. (I'd even share vital DM info, as I would do with blackshirt if I had his e-mail address. If you see this, blackshirt, then send me an e-mail. I have some "For DM Eyes Only" material you might want.) :)

Of course, a D&D campaign run by me would have more canon material, as it is my campaign world. And I've toyed with the idea of running a PBP campaign here on EN World. I've never done that before so I'm taking my time, considering everything, before deciding whether or not I'm going to do it. I don't want to start one up and then find out I really don't have the patience for it. (Plus, the learning curve for my world is pretty high.)

Anyway, this has given me an idea for creating a rogues gallery thread for World of Kulan, where I'll post campaign bits and random thoughts, as well as fielding any World of Kulan questions. I'm going to cut and paste the material I posted on the Homebrew Worlds- What is in YOUR World? thread.

Cheers!

Knightfall1972
 

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