Madcap (Unrevealed), PL 9 (135 points)
Height 5'9", Weight 145 lbs., Eyes Blue, Hair Brown.
Quote: "I can do things the
Comics Code not only wouldn't approve, but wouldn't put in a birdcage!" (said while amputating own leg with a circular saw, just for the heck of it)
Abilities: Str 16, Dex 14, Con 18, Int 10, Wis 18, Cha 18
[6+4+8+0+8+8=34pp]
Villain Points: 5
Initiative: +2 (Dex)
Defense: 16 (10, +4 Base, +2 Dex)
[8pp]
Mental Defense: 18 (10, +4 Base, +4 Wis)
Speed: 30 feet
Melee Attack: +7 (+4 Base, +3 Str)
[12pp]
Ranged Attack: +6 (+4 Base, +2 Dex)
Mental Attack: +8 (+4 Base, +4 Wis)
Damage: Unarmed Punch +3S
Saves: Dmg +6, Fort +4, Ref +2, Will +5
Skills:
* Acrobatics +5 (3r, +2 Dex)
* Bluff +7 (3r, +4 Cha)
* Disguise +7 (3r, +4 Cha)
* Jump +4 (1r, +3 Str)
* Perform (acting, dance, sing) +7 (3r, +4 Cha)
* Taunt +7 (3r, +4 Cha)
[16 skill ranks = 8 pp]
Feats: Rapid Healing, Toughness.
[4pp]
Super-Feats: Durability.
[2pp]
Powers:
[9+63 = 72pp]
*
Mind Control 9 Madcap has the ability to psionically stimulate the inhibition centers in other human beings' brains. By stimulating them, he can cause other people to act in a generally capricious, euphoric, foolish, uninhibited, outlandish, reckless manner. He cannot control the type of behavior his subjects will exhibit -- that is dictated by the subjects' own psyches, but can lead to people tap-dancing on the off-ramp of an interstate or playing bullfighter with their red cape on a highway. A person must establish eye contact with Madcap in order for him to affect his or her brain, though many people can be affected at once if they were all to make eye contact with him. It is not known precisely how long a person will be prone to aberrant behavior from a single stimulation; this may be determined by the individual's psyche and normal inhibition level. Madcap's victims have been observed to act crazily for fifteen minutes to a half hour after a single stimulation. If Madcap were to repeatedly stimulate someone before the effect of the first stimulation wore off, he could keep them acting crazily indefinitely. [
Extra: Area (45 foot radius);
Flaws: Limited-One Command (“Act Absurd“), Restricted-Gaze;
Source: Psionic;
Cost: 1pp;
Total:
9pp]
*
Regeneration 9 Madcap possesses the superhuman ability to rapidly heal his own wounds of the flesh, bone, and tissue. The full extent of this capacity is not known. Madcap has been observed to mend broken bones rapidly, expel bullets lodged in him, and recover from a variety of lacerations and puncture wounds. He can regrow limbs (he occasionally hacks his own limbs off just for the heck of it), and it appears that he cannot be permanently killed (he’s been beaten to death many times, only to come back to life; burning his body completely to ashes and spreading the ashes over a wide enough area might permanently kill him). The only thing it appears that he cannot heal is the damage done to most of his body's nerve endings that results in his inability to perceive pain (the extent of his tactile sensations is unknown). Madcap’s boundless life-force is not diminished in the least after a resurrection, nor has any form of physical injury been found that he cannot resurrect from. Baths in concentrated acids or liquid nitrogen, placing his tongue on exposed power lines, falls from any height, being set on fire, strolling through a high-rad zone -- none of these do any lasting harm to him. [
Extras: Immunity (Chemical, Cold, Electricity, Fire, Gravity, Kinetic, Pain, Radiation, and Sonic), Regrowth, Resurrection, True Resurrection;
Source: Mutation;
Cost: 7pp;
Total:
63pp]
Equipment:
*
Fun Gun This is an ordinary bubble gun with no special properties, but Madcap uses it to draw attention to himself. He likes to make people believe that the bubbles cause the looney behavior.
Weakness:
[-5]
*
Quirk (Psychotic), Moderate (+5) Madcap takes nothing seriously, and thinks life is a game -- a game that has no point. He also actively spreads this belief. He believes everyone is an indestructible as he is, failing to realize he is unique in this regard. He firmly believes that things happen without cause and effect, that there is no purpose in anything, and that existence is meaningless.
Miscellaneous:
* The “True Resurrection” extra on his Regeneration (which counts as 2 Extras) makes it so he does not lose a point of Constitution when he dies & resurrects, nor does a reasonable method of permanent death need to be selected. These Extras were okayed by the GM, Kevin Perrine, and by Steve Kenson.
34+8+12+8+4+2+72-5 = 135 (PL 9)
History:
The devoutly religious young man who became Madcap was on a church-sponsored field trip with his family when their bus collided with a tanker truck transporting chemicals for A.I.M.; all but the young man were killed, though he himself was driven mad by the senselessness of their deaths and his own survival. Attempting suicide, he discovered the chemicals had mutated him so that he felt no pain, and any injury to his body healed almost instantly. Deciding life was meaningless, he set out to convert the general public to his way of thinking through his antics as the costumed crazy called Madcap.
Madcap has tormented Nomad, Captain America, Daredevil, Power Pack, She-Hulk and Hawkeye, though the latter hero was actually rescuing him from criminal captor Dr. Malus (who was experimenting on him to try and find a way to duplicate his regenerative powers). He was subjected to Ghost Rider's penance stare when the two met... and liked it so much he decided he would do anything to be subjected to it again! He’s also worked with Silver Sable’s Wild Pack, masquerading as Nomad for a time, and came into conflict with Deadpool and the Heroes for Hire. He was also part of a prison break-out that the Thunderbolts stopped.
Madcap means no harm and no longer truly comprehends the consequences of his actions, but he often endangers lives with both his own stunts and the deeds he inspires. People affected by his power become as heedless of their own and others' safety as he is. He has sparked potentially life-threatening mass hysteria on several occasions just for the fun of it.
Madcap first appeared in
Captain America #307, and was created by Mark Gruenwald.