That's an interesting question. I'd assume that the "North Line" (actually a circle, but would be perceived as a line) and the "South Line" on a torus would be the separator between the "Inside" (where you can see the rest of the Torus in the sky) and the "Outside (where you don't). If you're on the outside, and walk north, eventually you'll reach a place where you can see the rest of the Torus on the horizon, and then you would know you are on the Line.
I assume that because, on Earth, the North/South axis is actually the rotation axis (to simplify a bit, because there's geographical and magnetical Norths, and they aren't the same). The most intuitive rotation axis of a torus is in its hollow middle.
Like this ring:
It could also have a rotation axis that pass through the torus itself, like this other ring:
In which cases you would have indeed a North Pole and a South Pole.
Simulating the "videogame" world (with poles at all, be they dots, lines, or circles) is, IMHO, not possible with Euclidian geometry.
And interesting prospect of a Torus is gravity. If gravity is stronger than the "centrifugal force" (that is, the effect created by inertia and rotation) on the Torus, then you can only live on the Outside. In the Inside, you would plummet toward the hollow core. If the gravity is weaker, then it's the reverse -- you can only live on the Inside, on the Outside you would be yanked in outer space for all eternity.
So, let's say you have some sort of magical force thingy that make sure people can live anywhere on the Torus without being sucked outside. It would help explaining why there is still an atmosphere, anyway (unless there is no void, but just an endless Plane of Air -- that's an interesting concept).
Then you could have, because of gravity/inertia, one side that has a weaker Gravity trait than the other. Let say inertia's the boss; then you would have a high gravity Inside and a low gravity Outside.