Frozen Whispers (adventure)

OOC: Okay, then Eolan will attack, then withdraw and take up a position outside where Hardin will have enough room to move, yet he will be able to hit the creature as it follows them.
 
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Perhaps as much as possible we could stick to a character by character action? Since the situation is still pretty dangerous and our actions could change quite drastically depending on how something pans out. eg: If the boneclaw gets webbed, or it might injure someone fatally etc.
 


Galieo said:
OOC: Okay, then Eolan will attack, then withdraw...

OOC: Remember, "withdraw" is a specific kind of action, and can't be done in the same round as an attack. I'm assuming you mean you want to attack and move this round. Or do you mean you want to attack this round, and withdraw next round?

By the way, we've really let ourselves go when it comes to posting OOC on the OOC thread.
:p
 


Belisha’s web spreads out in sticky white strands, filling up the northwest corner of the room. The skeletal monster gets all tangled up in the viscous ropes, and can barely move around.

Moradin’s glowing warhammer continues to attack. Whipping around and swinging at the entangled creature, it smashes into its chest, bringing forth a hollow cry. The warhammer fades away as it reaches the limits of Hardin’s priestly powers.

Meanwhile, Hardin takes this chance to move carefully out of the room, and take up a position outside where he can cover the doorway. The bony thing in the web uses its incredibly long reach to extend a claw after Hardin as he moves through the door, but he is too caught up in the web to aim effectively, and Hardin escapes injury.

Slyfen aims and takes another difficult shot at the undead horror. But again, the arrow flies astray, this time getting lost in the sticky webs.

Eolan takes another stab at the monster before starting his own retreat. His bastard sword finds its way through the leathery skin to the inside of its body; it meets little resistance there and does very little damage. He then adjusts a step back toward the door.

The enraged creature lets out a great roar of frustration and makes an effort to rip its way forward through the webs by sheer strength. Belisha’s web proves too strong for it, however, and it makes no progress at all.



OOC Notes:

Celestial Beetle
Round 2 of 3
Becomes stable at -9 hp (10% chance, die result 98%)

Belisha
Casts
web as a standard action
Takes 5’ step
Boneclaw makes Ref Save (DC 16), and is
entangled

Hardin
Spiritual warhammer round 3 of 3 hits (entangled AC 14, Atk roll 12 + 4 = 16)
3 hp damage (Dmg roll [1d8+1] 2 + 1 = 3 hp)
Boneclaw reduced to
89
hp

Withdraws 40’ provoking AoO by moving out of second square
Boneclaw’s entangled piercing claw misses (AC 18, Atk roll 8 + 7 – 2 = 13)

Rufus
Continues to perform Guard [Belisha]

Round 4

Slyfen
Magic weapon round 2 of 10
Longbow firing into melee misses (entangled AC with cover 18, Atk roll 14 + 6 – 4 = 16)
Arrow damaged (50% chance, die result 17%)

Eolan
Bastard sword hits (AC14, Atk roll 8 + 6 = 14)
1 hp damage (Dmg roll [1d10+2] 4 + 2 = 6 hp, DR 5)
Boneclaw reduced to
88
hp

Takes 5’ step S

Boneclaw
Entangled and caught in
web
Tries to move as full-round action
Can’t move (Str check result 8 + 5 = 13)

OK, back to person-by-person. Belisha, you’re up.
 

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Belisha shouts as Eolan's blow proves mostly ineffectual. "No use. It is of bone! Hammer or club would be more effective than your arrows! Maybe fire! Eolan get out of there! The web cannot hold it for long!"

Belisha steps back another 5' and uses her magic missile wand at the creature.
 

The celestial giant bombardier beetle seems to wink out of existence as it returns to its home plane. Belisha’s magic missiles streak toward the bony creature in the sticky webs. Despite its efforts to shield itself, the bolts of force strike true. Rufus moves back to join her, continuing his faithful vigil.

Hardin realizes that Belisha’s words are true. His warhammer will be of greater use against the creature than the others’ weapons. He will have to go back in. He looks down at his holy symbol, says a few words of supplication, and moves his free hand in the proscribed manner. Immediately, he feels the strength of Moradin flow into his body. He grips his warhammer and moves back toward the door, preparing to say another prayer to shield himself from the monster’s claws.



OOC Notes:

Celestial Beetle
Round 3 of 3
Dying

Belisha
Draws
wand of magic missile as move action
Takes 5’ step
Activates wand
7 hp damage (Dmg roll [2d4+2] 2 + 3 + 2 = 7 hp)
Boneclaw reduced to
81
hp


Hardin
Casts
bull’s strength on self
Lasts 3 min.
Increases Str to 18, warhammer +7 (1d8+7)
Moves 20’

Rufus
Takes 5’ step
Continues to perform Guard [Belisha]

Slyfen, you’re next.
 

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