Frozen Whispers (adventure)

Belisha shouts to her comrades. "Press the attack!" She points the wand and flings another two missiles at the skeletal beast. What was it guarding? Why was it scratching at the door? wonders Belisha.

PS: AC 8? Power Attack folks! :D
 
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Slyfen will hold his fire this round, due to his friends clustered around the door. He heads east and north to the corner of the building and awaits the monster's emergence from the building.
 

"For Moradin!" Bellows Hardin as he charges forward to strike at the creature, bringing his warhammer around in a mighty two-handed blow.

OOC: Move in front of it, attack at +9 for 1d8+8 damage
 

Eolan and his mighty warhorse attck as one; sword and hooves rear and lash out at their adversary. "Press on, we must destroy this evil!" bellows the knight.
Krug said:
PS: AC 8? Power Attack folks! :D

Roger on that! ;) Eolan will go to full power attack.
 

The party sees the vulnerable state of the bony monster, and unleashes an all-out assault.

Belisha evokes two more bolts of force from her wand. They strike the skeletal beast again, and tendrils of smoke begin to rise from its form as the magical damage just keeps beating at it.

Hardin finally gets to move in and make his attack. His magic warhammer sends bits of decaying grey flesh and bone from the creature.

Meanwhile, the elf slips around to the corner of the building in order to position himself to continue his ranged attacks.

Eolan and his mount both make successful attacks. Orlan’s bite does no damage, but one of his hooves lands an especially devastating blow, and the entire party hears the sickly loud cracking of splintering ribs.

The skeletal creature, under the barrage of pain, pulls back from the doorway. He then quickly extends two of his claws at the dwarf. One of them misses, hitting the door frame and sending splinters flying through the frigid air. But the party watches in horror as the second claw skewers Hardin straight through the chest! The end of the bony claw is covered in bright arterial blood as it protrudes from the back of the cleric’s plate armor.



OOC Notes:

Belisha
Activates wand as a standard action
8 hp damage (Dmg roll [2d4+2] 3 + 3 + 2 = 8 hp)
Boneclaw reduced to
61
hp


Hardin
Moves 5’
Divine favor round 1 of 10
Warhammer 2h hits (AC with cover 12, Atk roll 13 + 8 = 21)
9 hp damage (Dmg roll [1d8+8] 1 + 8 = 9 hp)
Boneclaw reduced to
52
hp


Rufus
Continues to perform Guard [Belisha]

Round 7

Slyfen
Magic weapon round 5 of 10
Moves 25’

Eolan
Fight with warhorse check succeeds (DC 10, Ride check result 9 + 6 = 15)
Orlan makes full attack
Hoof hits (AC with cover 12, Atk roll 20 + 6 = 26, critical threat)
Critical hit! (verifier roll 8 + 6 = 14) :D
16 hp damage (Dmg roll [2d6+8] 2 + 6 + 8 = 16 hp)
Boneclaw reduced to
36
hp

Hoof hits (AC with cover 12, Atk roll 18 + 6 = 24)
10 hp damage (Dmg roll [1d6+4] 6 + 4 = 10 hp)
Boneclaw reduced to
26
hp

Bite hits (AC with cover 12, Atk roll 12 + 1 = 13)
0 hp damage (Dmg roll [1d4+2] 1 + 2 = 3 hp, DR 5)
Bastard sword with Power Attack hits (AC with cover 12, Atk roll 17 + 3 = 20)
8 hp damage (Dmg roll [1d10+5] 8 + 5 = 13 hp, DR 5)
Boneclaw reduced to
18
hp


Boneclaw
Takes 5’ step
Makes full attack
Piercing claw with Power Attack misses (AC with cover 22, Atk roll 5 + 7 = 12)
Piercing claw with Power Attack hits (AC with cover 22, Atk roll 20 + 7 = 27, critical threat)
Critical hit (verifier roll 19 + 7 = 26) :eek:
23 hp damage (Dmg roll [4d6+14] 2 + 3 + 1 + 3 + 14 = 23 hp)
Hardin reduced to 3 hp

Belisha, you’re up again.
 

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"HARDIN!" Belisha shouts. She points her wand at the creature and sends more bolts scurrying at the boneclaw. "Why don't you die?" she screams.
 

"Let that foul beast come to us, mighty dwarf!" shouts Eolan, attempting to be heard above the din of combat. "Orlan shall deliver from this threat," says the fiery-haired knight as he praises his steed for his mighty blow.

Both the human warrior and his warhorse will hold their attack until the boneclaw is within range.
 

Hardin lets out a horse grunt as the claw spears through his chest. As he falls backwards off of it, he sees his vision narrowing, and patches of red appearing out of the corner of his eyes. Concentrating hard, he reaches down within himself to draw upon Moradin's grace to heal the deadly wounds.

OOC: 20' straight back, cast Cure Moderate Wounds by dropping Shield Other. Hardin is healed 2d8+3 points of damage.

Edit: Remembered don't have to cast defensively because any cover negates Attacks of Opportunity. Took Krug's suggestion.
 
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PS: The creature has greater than normal reach from its claws, so you might want to sidestep to the sides of the doorway... or whereever is safe.. ;P
 
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Belisha continues her magical barrage, bypassing the creature’s supernatural ability to ignore most of the party’s damage. The withering assault has steadily weakened the creature, and it is now looking burnt and tattered, about to fall apart.

Hardin, gravely wounded, staggers back to a position behind the gnome and casts curing magic on himself. His deity grants the gift, but the cleric is still in bad condition.



OOC Notes:

Belisha
Activates wand as a standard action
7 hp damage (Dmg roll [2d4+2] 2 + 3 + 2 = 7 hp)
Boneclaw reduced to
11
hp


Hardin
Divine favor round 2 of 10
Moves 20’
Casts
cure moderate wounds spontaneously
8 hp cured (die result [2d8+3] 1 + 4 + 3 = 8 hp)
Hardin raised to 11 hp

Slyfen, you’re up.
 

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