Nifft
Penguin Herder
So, we've all heard about the "telescoping" d20 rule presented in the Epic Level Handbook. For those cases where automatic success just isn't good enough. It's a wonky patch IMHO. Why? Well, it doesn't take into consideration new game mechanics, like Action Points.
On the other hand, Bell Curve rolling is nice -- it works very nicely with Action Points, since an extra d6 makes your roll 4d6 instead of 3d6. However, the low chance of critical success sticks in my craw. If dice depict the "cinematic"-ness of a game, neither the uniform d20 nor the normal 3d6 really make me excited.
So, what's the solution? I offer for your analytical abuse the following method: roll 3d6, and you get to re-roll any natural "6", including "6"s that come from re-rolls. Add all re-rolls to original result.
The expected value of a telescoped d6 is 4.2 (vs. 3.5 for uniform), but a single die doesn't generate a very nice distribution -- for example, it's impossible to get a 6, 12, 18, etc. because any multiple of 6 is *always* re-rolled. The PDF is a step function with some gaps -- this is also the issue with telescoped d20, it's just a wider step in the step function.
The behavior of telescoped 3d6 is much nicer.
I've got the variance and such worked out at work, but not here at home. Any math people have the ability to make pretty graphs of the "telescoped 3d6" function's PDF? And for 4d6 (Action Dice!)?
Thanks, -- N
On the other hand, Bell Curve rolling is nice -- it works very nicely with Action Points, since an extra d6 makes your roll 4d6 instead of 3d6. However, the low chance of critical success sticks in my craw. If dice depict the "cinematic"-ness of a game, neither the uniform d20 nor the normal 3d6 really make me excited.
So, what's the solution? I offer for your analytical abuse the following method: roll 3d6, and you get to re-roll any natural "6", including "6"s that come from re-rolls. Add all re-rolls to original result.
The expected value of a telescoped d6 is 4.2 (vs. 3.5 for uniform), but a single die doesn't generate a very nice distribution -- for example, it's impossible to get a 6, 12, 18, etc. because any multiple of 6 is *always* re-rolled. The PDF is a step function with some gaps -- this is also the issue with telescoped d20, it's just a wider step in the step function.
The behavior of telescoped 3d6 is much nicer.
I've got the variance and such worked out at work, but not here at home. Any math people have the ability to make pretty graphs of the "telescoped 3d6" function's PDF? And for 4d6 (Action Dice!)?
Thanks, -- N