Creative Exercise--Aleasana

Rhialto said:
I think we're all just going to have to deal with the fact that Saladin didn't seem to read other people's posts too well, and act accordingly.

I may have mis-read the geography of the place as it evolved, perhaps becoming lost in the flood of new facts as they came in thick and fast...my apologies if thats caused a little confusion as a result...feel free to edit my postings and move things around to suit whatever that has evolved...its not written in stone...hence Rhialto you are spared the need to have to "deal" with anything
 
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Tonguez said:
Kidnapping for ransom, Prostitution and slavery is quite common between the various city states and the nubile daughters of wealthy merchants are a common target. The most infamous of these kidnappers/slavers is the Vermillion Lotus Society obstensibly a guild-merchant engaged in Apothecary supplies, wines, spirits and Brothelkeeping and based in the 'wiked city' of Barizar.
Barizar - "the Glittering " - is a city near the western coast, wedged between the Faegrim on the north and the mouth of the river Naedron. Being so close to both the Fae and the Isslen across the river, the city cares little about the political wrangling in Aleasana, and its morals and laws are extremely loose.

Barizar opens its doors to anyone and anything: Fae, Isslen, Bodai, Juni, Shay, humans, dwarves, whetever. Any imaginable pleasure can be found - or bought. Pretty much anything goes, although murder is generally frowned upon.

The Naedron river carries some trade into Aleasana - mostly fish and seafood (due to the lack of other major ports along the western coast). The Naedron soon becomes unnavigable when it climbs up into the Aleasana mountains.
 

When the Asani humans long ago traveled to this land that they would later name Aleasana, those humans who were abandoned on the archipelago abandoned the Old Faith of Dar. After the Curse, these afflicted Asani took to fearful worship of their volcanic islands in what is now Old Asani, outermost tip of the Olden Archipelago. Fearfully devout Asani-Morok, Asani-Gorn, and Asani-Toron wield power of fire and wave, gale and storm, through worship of the island spirits. To appease the Curse and the island spirits, these degenerate Asani offer live sacrifices to the sea, the volcanos, and the jungles, as well as sacrificing some of the booty taken through piracy. Bold, and foolish, adventurers sometimes seek out these treasures, left in remote parts of the islands for the spirits.
 

A note and a map

I just noticed a conflict in the geography with Barizar now ; the Isslen marshlands are part of the Faegrim, at its southern edges, so Barizar couldn't be "near the western coast" because there's quite a bit of Faegrim/Isslen marshland between Aleasana's westernmost mountains and the eastern ocean. I'd suggest removing that bit from Barizar's description (the part mentioning it as near the western coast; the river could still run alongside, but the ocean is going to be many leagues further).

Anyway, here's my latest (still rough and incomplete, we need to pin down some cities' locations) map of Aleasana.

http://www.geocities.com/mist_phantom/aleasana-map3.gif
 

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Barizar - "the Glittering " - is a city near the western coast, wedged between the Faegrim on the north and the mouth of the river Naedron. Being so close to both the Fae and the Isslen across the river, the city cares little about the political wrangling in Aleasana, and its morals and laws are extremely loose.

Barizar opens its doors to anyone and anything: Fae, Isslen, Bodai, Juni, Shay, humans, dwarves, whetever. Any imaginable pleasure can be found - or bought. Pretty much anything goes, although murder is generally frowned upon.

The Naedron river carries some trade into Aleasana - mostly fish and seafood (due to the lack of other major ports along the western coast). The Naedron soon becomes unnavigable when it climbs up into the Aleasana mountains.

I just noticed a conflict in the geography with Barizar now ; the Isslen marshlands are part of the Faegrim, at its southern edges, so Barizar couldn't be "near the western coast" because there's quite a bit of Faegrim/Isslen marshland between Aleasana's westernmost mountains and the eastern ocean. I'd suggest removing that bit from Barizar's description (the part mentioning it as near the western coast; the river could still run alongside, but the ocean is going to be many leagues further).

How about this...

Barizar is the westernmost "civilized" (and not undead) city in Aleasana. It sits on the north bank of the Naedron River just beyond the foothills of Aleasana. Some call the inhabitants of Barizar... "fae-addled" due to their close proximity to the Faegrim. Of course, it doesn't help that Morsin Endeas, the enigmatic half-elven leader of this "city", is known to go on expeditions to the Faegrim... sometimes alone.

The fisherman's guild of Barizar is the most powerful such group in the area. They ply the Naedron River beyond the Faegrim and into the western ocean. Their trade with both Isslen and Fae throughout the length of Naedron has made them rich. It is unknown what other businesses they may be involved in beyond trade along the Naedron, but it is assumed that no trade (legal or illegal) happens in Barizar without their approval.

--sam
 

Of course, as powerful as Morrin is, even he must bow to the powerful Vermillion Lotus Society--an easy act for him, as its head is his mistress, Nara. While Barizar proper doesn't give a damn who rules, the Vermillion Lotus is throwing all its criminal might into gaining Nara the throne she seeks...
 



The aleasana claendar knows twelve months. They are a 30 days long. The four other days are distributed evenly around the year and mark the beginning of the seasons.
 

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