Tinner
First Post
Ahhh ... early spring in the City of Greyhawk. What could be better.
It's the start of trade season in the Free City, and the street are packed with visitors. Merchants hawking wares jostle alongside wide-eyed youths seeking adventure.
It's a good bet that they'll find it too. Adventure seekers always do well in Greyhawk.
At least that's what you've been told.
Of course, if that's not true, then you've travelled a long way yourself for nothing! The four of you have each come to Greyhawk at this time seeking adventure and fortune.
The city is so busy this time of year that fate drove you all to share a room at the Blue Dragon Inn in the Craftsmen's Ward neighborhood.
You've only arrived a few days ago, and fate or the gods put four young adventure seekers in close proximity. Over the last few days you've spent some time getting to know each other, and discovered that each of you has an adventureous streak that longs to be satisfied.
If only someone would provide you the chance to get involved in some sort of daring escapade, or heroic endeavor!
Greyhawk city is a metropolis like no other. There is something here for every traveler, merchant, and hero alike. Adventure waits around every corner and danger lurks down every alley. Morning in the city of Greyhawk is much like all other times of the day - hectic. Today appears to be no exception. Although this part of the vast metropolis has not yet fully woken up, it appears that some of the lesser folk have. Across the street, a pair of flithy thugs has started to ransack a locksmith's shop. The few passers by that even take notice just cross to the other side of the street and move along. No one seems to want to get involved.
Where's a hero when you need one?
OOC Feel free to dive right in folks! You'll get one surprise round before they can respond.
Initiatives
Nuressa: Init (1d20+5=18)
Eldred: Init (1d20+2=14)
Kel: Init (1d20+7=10)
Urkulyr: Init (1d20=7)
Marek (Thug1): Init (1d20+2=5)
Flegon (Thug 2): Init (1d20+2=10)
It's the start of trade season in the Free City, and the street are packed with visitors. Merchants hawking wares jostle alongside wide-eyed youths seeking adventure.
It's a good bet that they'll find it too. Adventure seekers always do well in Greyhawk.
At least that's what you've been told.
Of course, if that's not true, then you've travelled a long way yourself for nothing! The four of you have each come to Greyhawk at this time seeking adventure and fortune.
The city is so busy this time of year that fate drove you all to share a room at the Blue Dragon Inn in the Craftsmen's Ward neighborhood.
You've only arrived a few days ago, and fate or the gods put four young adventure seekers in close proximity. Over the last few days you've spent some time getting to know each other, and discovered that each of you has an adventureous streak that longs to be satisfied.
If only someone would provide you the chance to get involved in some sort of daring escapade, or heroic endeavor!
Greyhawk city is a metropolis like no other. There is something here for every traveler, merchant, and hero alike. Adventure waits around every corner and danger lurks down every alley. Morning in the city of Greyhawk is much like all other times of the day - hectic. Today appears to be no exception. Although this part of the vast metropolis has not yet fully woken up, it appears that some of the lesser folk have. Across the street, a pair of flithy thugs has started to ransack a locksmith's shop. The few passers by that even take notice just cross to the other side of the street and move along. No one seems to want to get involved.
Where's a hero when you need one?
OOC Feel free to dive right in folks! You'll get one surprise round before they can respond.
Initiatives
Nuressa: Init (1d20+5=18)
Eldred: Init (1d20+2=14)
Kel: Init (1d20+7=10)
Urkulyr: Init (1d20=7)
Marek (Thug1): Init (1d20+2=5)
Flegon (Thug 2): Init (1d20+2=10)
Attachments
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