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Welcome to the Halmae (updated 2/27/07)

I kinda voted. And sorta made a couple of suggestions.
Looking forward to see what name will be chosen by the group.
And also, is the other thread going to be used for the story after the hiatus or will that continue here?
 

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StevenAC

Explorer
I voted too, sort of. ;)
It was a bit of a surprise to see the changed makeup of the new party -- no Reyu or Kiara. That should add a certain tension to the next few updates...

I've added your excellent illustration above to the collected Halmae, and brought the last chapter up to date with the latest cliffhanger.
spyscribe said:
She is not sure what she to do about it, but all of sudden Lira interrupts herself in the middle of a sentence saying, “I’m sorry… I don’t feel so—” and then faints, straight into the chef’s arms.
That Lira. What a drama queen... :p
 

spyscribe

First Post
Getting to your question in a minute Jackylhunter, but first, update!

Part the One-Hundred Ninety-Third
In which: we resort to subterfuge, lies, and banditry!

Reyu has to give Lira credit. If she didn’t know that the young sorcerer had the constitution of a horse, she might have actually been fooled by her performance.

Fortunately, the Count’s employees have no way of knowing that Lira is made of sterner stuff than she appears to be.

As Chaidess panics, Reyu takes charge.

“Do you have her? Here, you should sit down.”

As she is moved onto the chef’s lap, Lira groans, and her eyes flutter open.

“Are… are you all right?” Chaidess asks her.

Lira looks blearily up at Reyu. “Can you get Anvil?”

“Of course,” Reyu assures her. She turns to the escort, still standing in the hall, and looking a bit dumbfounded. Reyu takes advantage of his confusion. “Show me to our companion’s apartments. We must hurry.”

The escort looks from Chaidess, to Lira, to Reyu, and decides not to argue with an insistent elf. “Of course. This way.”

Once their footsteps have retreated out of earshot, Lira opens her eyes fully, looks up at Chaidess, and says, “Was there something you wanted to tell me?”

The relief that floods his face is nearly heartbreaking. “Oh gods, yes. You have to help me. They’ve got my daughter. I’d escape in a second, but they say they’ll kill her if I try.”

“Where is she?”

“I don’t know. They let me see her once a week; we’re never alone. It’s a small island, somewhere to the west of here.”

“What’s your daughter’s name?”

“Suell. Please, she’s only fifteen.”

“Is everyone here being held against their will, like you?”

The man shakes his head. “Not everyone. Just people, craftsmen mostly, with skills the Count wants.”

Lira bites her lip. Footsteps are already approaching from down the hall. “We’ll do what we can, but… Do you think you could get us some kind of map—?”

Chaidess hears the footsteps as well. He hurriedly whispers, “I’ll see what I can do.”

Anvil’s voice comes booming down the corridor. “What is going on here?” When he, Reyu, and their escort reach them, Chaidess is helping Lira to her feet.

“Are you alright?” Anvil demands.

“Just a bit faint. I don’t know what happened.”

“I hope it wasn’t something you ate,” the chef says, sounding convincingly worried.

“No, no.” Lira assures him. “I’m sure it was something else. I should probably just lie down for a bit.”

“That is a good idea,” Anvil announces, and then, much to Lira’s surprise, he picks her up and carries her back into her room.

Reyu is left standing with Chaidess and the attendant. “Thank you,” she tells them. “I’m sure she’ll be fine. It’s probably just the badgerbite.”

And with that, she retreats into the room, and closes the door behind her.

###

Reyu does do some canine reconnoitering later in the evening, and once she returns, the party gathers to try to figure out what to do next.

“No wonder he looked so nervous during dinner,” says Thatch when he hears about Chaidess’s predicament. “Still, I don’t know what we can do to help.”

“It raises the question,” Anvil points out, “of whether Barnabus is being held here as well.”

“If the Count can hold him here against his will, how are we supposed to break him out?” Lira asks.

“Maybe he could, but there’s a hostage for his good behavior as well. If we can free the hostages, we can eliminate the Count’s leverage,” Annika suggests.

“Do we even know Barnabus wants to leave?” Thatch asks.

Eva shakes her head. “Something weird was definitely going on at dinner. When Lira mentioned Chi’i’s name, it was like he had never heard of her before.”

“Maybe he also does not feel he can speak freely in front of the Count,” says Reyu.

“We could use the headband to contact him, see if he could talk then,” Kiara suggests.

“But if Barnabus wanted to speak to us privately, why doesn’t he just send to us on his own?” Eva wants to know.

“Maybe he doesn’t know the spell?” A puzzled silence greets that suggestion. Annika looks uncomfortable. “I’m not saying it’s likely, just that it’s possible,” she argues, only a little defensive.

“It’s worth a try,” says Thatch.

“But what if the man we met tonight wasn’t even Barnabus?” Eva points out. “Then we’d be sending to the wrong person, and pretty much telling the Count we think he’s lying to us.”

“Okay,” says Lira, “how about this: the one person we know in all the Halmae who has actually met Barnabus is Chi’i. Why don’t we use the headband to send a message to her, asking if she would please ask Barnabus if he’s meet us and let us know his answer? That way, we don’t tip our hand.”

“Do you think Chi’i will do it?” Annika asks.

“She has no real reason not to, if we ask nicely. Hopefully we can make it clear in twenty-five words how few options we have.”

“Or she’ll teleport here and turn us all into four-armed gorillas,” Eva sighs. “Which would at least solve some of our problems, I suppose.”

“How so?” Reyu asks.

“We would spend the rest of our lives on one of the Count’s little islands and wouldn’t have to worry about finding Barnabus or not.”

The group settles down to trying to compose a sending to Chi’i, which takes some doing to achieve the proper balance of diplomacy versus information. After about twenty minutes, they are interrupted by a scratch at the door.

When Reyu answers it, she finds a nervous-looking woman in service livery standing on the threshold.

“Can I help you?” Reyu asks.

“Chaidess sent me,” she answers in a whisper. Checking over her shoulder to see if anyone else is in the hall. “I’m supposed to give you this.” She hands Reyu a rolled piece of parchment. Reyu takes a quick glance. Great, another “map.”

“Here,” she quickly ushers the young woman inside. “You should come in, and meet the others.”

With a little prompting from the party, the woman, whose name is Simone, points out the island where they are, and the one where she is from originally. She has no idea where Chaidess’s daughter might be being held.

“I could barely believe it when Chaidess told me what was going on. That he was here against his will, that his daughter was being held hostage?”

“It doesn’t seem like the Count?”

“Not at all, but…” she hesitates, “I can’t believe that Chaidess is lying.”

The party thanks Simone for the map, and once the coast is clear out in the corridor, she slips away.

###

The next morning Anvil sends the party’s message to Chi’i, to which they receive the following reply: “I cannot contact him and you again in the same day. I will speak to you tomorrow.”

Anvil is not oblivious to the slight annoyance which permeates her message, and privately hopes they have not erred in soliciting her assistance. Unfortunately, her response, however potentially useful, presents them with the additional obstacle that the Count seems to have every intention of getting them on their way and out of his islands as soon as possible.

And so, when the Count meets the party for breakfast, the group has prepared what they hope is a reasonable request.

“Since Barnabus is determined not to come to Dar Pykos to interview for the Chancellor’s position, and as he appears to be the greatest artificer in the Halmae, we were wondering if we could stay for a couple of days, so that Annika might study with him.”

The Count considers this. “Will your ship not depart without you, if you do not soon return to it?”

“We have some time before they will assume we have been lost,” Lira assures him.

“I see,” says the Count, stroking his chin thoughtfully. “Well, we do not often have visitors, and even more seldom do we have guests. I am prepared to allow you to remain for a time, but I would ask two favors of you, in return.”

“What kind of favors?” Eva wants to know.

“As you are no doubt aware, I own many artifacts of a… unique and valuable nature. I have put in place the most thorough security measures which I can muster, and they have been tested by my staff, but I think they would benefit from a trial by outsiders. To whit, I would ask you to travel to one of my islands, and attempt to commit a theft. This will allow me to know of any holes in my countermeasures.”

A silence falls over the table.

“And if your countermeasures are successful?” Reyu asks.

The Count is reassuring. “The countermeasures can be rendered non-lethal.”

“That would be good,” Thatch mutters, not the only party member who is not quite sure how he feels about this “favor.”

“You mentioned there were two things?” Lira inquires.

“Yes.” The Count nods. “Merely that you do not speak of what you have seen here to those outside these islands. And if you have made any maps to ease your passage, that you leave them here.”

“We will have to report to the King of Dar Pykos, and our Temple superiors,” Anvil points out.

The Count allows the exception. “The King is already aware of my… existence.”

“You may then certainly count on our discretion,” Lira assures him. If the Count notices that she makes no mention of whether or not the party has any maps in their possession, and what they will do with them if they do, he makes no sign of it.

“Well then, if you are agreed to aid me in the other matter, I will send Lord Marmion for you in an hour’s time.” He indicates Annika and Kiara. “You and your young friend, if she likes, will be taken to see Barnabus, and the rest of you can conduct our experiment.” The Count indicates the woman behind him. “Lady Tempeste will accompany you as an observer, and I will provide a small ship and crew, with orders to obey you as if they were your own.” He surveys the party. “Do we have an agreement?”

The party members turn to each other.

“Well, this kind of has ‘challenge’ written all over it,” Lira points out. “Besides, we’ve never practiced banditry before, it could be fun.”

Anvil scowls a bit at that, but makes no objection to the idea either. In short, no one can see any reason to refuse the Count’s request, and so, after the meal is concluded, they return to their apartments to prepare for an adventure.
 

spyscribe

First Post
Jackylhunter said:
I'm just wondering, will that 5 year time jump be happening soon? Currently, has your group gotten all the mages back to Dar Pykos? Or are you still tracking them all down?
Well, easy answers first. We're not still out tracking down archmages. Rest assured, you will find out who the next chancellor of the Mages' Academy will be, eventually. Which isn't to say that there isn't some excitement to come before we get there. And after, but before the five-year gap.

To answer el-remmen, the five-year gap comes just about a year (calendar time) from the session that I'm sarting to post now, which that year--October 2004 to October 2005--was seventeen games. Which will be... umm... a lot of updates.
 

happyelf

First Post
This is a really great story thread! I particularly like how it started at a low level, and of course the characters are great, too!
 

spyscribe

First Post
Thanks happyelf! And because I can't resist the temptation to do some kind of update on 6/6/06, here's a bit I forgot from the last update, with more information on the map we got from Simone, and another graphic from Fajitas.

The map is consistent with the one the party obtained from Elsuki, but—for obvious reasons—it is far more complete. This map shows the archipelago is made up of about thirty islands, and seems to be color-coded. Some islands are red, some purple, some orange and some (primarily the ones towards the center) yellow. Unfortunately, there is no obvious key to decode the meaning of the colors. Additionally, the map show many lines in a variety of colors and thicknesses joining the central islands to the outlying ones. The party guesses they represent shipping routes, but again, there is nothing to indicate what the differences between the colors and thicknesses of the lines might mean.
 

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KidCthulhu

First Post
I've finally caught up with this SH after a few months away. What can I say? Fajitas is an evil genius and you, Scribe, make Bosworth look like a piker. It's funny how well you guys write. Like maybe you should do it for a living.
 

spyscribe

First Post
KidCthulhu said:
I've finally caught up with this SH after a few months away. What can I say? Fajitas is an evil genius and you, Scribe, make Bosworth look like a piker. It's funny how well you guys write. Like maybe you should do it for a living.
From your lips to future employers' ears. Good to have you back. :)

Update coming in a few minutes.
 

spyscribe

First Post
Part the One-Hundred Ninety-Fourth
In which: what other party could find a railroad in the middle of the Halmae?

At last, Thatch, Anvil, Reyu, Eva, and Lira are ready to make their departure. The Count places a small barge at the party’s disposal, complete with a captain and three crewmen. All swear to Anvil’s eventual satisfaction that they are good men who will engage in sincere banditry at the party’s request, although they seem a little perplexed at the question.

The Captain of the Count Guard, Lady Tempeste, who the party saw briefly at dinner the previous night, is also there to meet them. Oddly, she’s not armored, but Thatch notices that she carries a long and ornately-spiked iron chain. He’s seen similar weapons at a few of the more exotic shops in Dar Karo, but he’s never before met anyone who actually wielded one.

Lady Tempeste also comes with two additional County Guards, one male, one female. The woman wears armor and bears a shield, but does not carry any visible weapons. The man is similarly garbed, with the addition of a longsword that hangs at this side. Lady Tempeste does not introduce them to the party, and the adventurers don’t ask for any names.

(“For once,” mutters the DM.)

Instead, they make their good-byes to Count Agramount, who has one more thing for them before they leave. “There are no living guardians on the island, and the defenses should not be lethal. However, if you are wounded, you may find these useful.” At the Count’s nod, Lord Marmion produces four flasks, similar to a type frequently used for potions.

“Is there anything specific we should attempt to steal?” Lira asks, “Or will any trophy be acceptable?”

The Count raises his arms in a gesture of surrender. “Pretend you are bandits. Take whatever seems worth taking.”

And on that last word of advice, the ship shoves off from its moorings, and they are on their way.

###

From the start, the trip goes… oddly. When Anvil asks the captain to which island they will be traveling, Lady Tempeste quickly interrupts, informing the party members that they have no need of that information.

This strikes more than one party member as a bit odd, but they decide not to make an issue of it. Besides, the ship takes a route which passes what the party has dubbed “The Island of Killer Plants” which allows them to make a fair guess where they are in the archipelago.

Once they are in view of their target island, the party gathers on deck to plan their strategy. Thatch proposes they circumnavigate the island first, and let Reyu run aerial reconnaissance in pelican form. Lady Tempeste listens to all of this, scowling, until she finally interjects, “You were to survey the island at night. Isn’t that what a bandit would do?”

The conversation stops cold. “Why would we do our reconnaissance at night?” Eva asks. “We can’t see anything if it’s dark.”

“It’s not a terrible idea though,” Thatch offers. “Whatever’s on the island might be nocturnal.”

“All the more reason to go during the day,” Lira points out.

Tempeste scowls. “You were informed there were no living guardians on the island.”

“If it’s an island full of traps, then I definitely want to land by daylight.”

Thatch squints up at the sun. “It’s getting on to late afternoon. Why don’t we check out the island now, and then again after dark? We’ll make landfall tomorrow morning.”

Everyone is quickly agreeing with the wisdom of this plan when they notice Lady Tempeste glowering. “I had intended,” she informs them, “to be home by tomorrow.”

“Do you not wish this to be a thorough test?” Reyu asks her.

“Besides,” Anvil points out, “we will want to prepare appropriate spells for our endeavor.”

Tempeste’s expression darkens further at their reasonable points. She looks pointedly at the captain of the ship. “I don’t know if we have enough food for another day… Captain?” From her expression it is clear that there is a right answer to her question, and a wrong one, but before the captain can deliver either, Anvil speaks up.

“Oh, we can make food.”

Lady Tempeste audibly grinds her teeth. “Very. Well.”

(DM’s note: It was at about this point that someone commented that Lady Tempeste was behaving like nothing so much as a GM attempting to railroad ornery players. So funny… and so true.)

###

From the boat, the party observes that the island is not large at all, even smaller than the one occupied by the Hues. There is a dock built on one side of the island, but it’s blocked off from the bulk of the interior by a high stone wall.

Reyu does a fly-over to confirm. The wall is approximately 30 feet high and very thick. It cuts off a small section of shore by the dock, and extends into the water some feet below the low-tide mark. A ledge runs around the inside of the wall, not far from the top, as though designed to allow patrols to look over the wall into the rest of the island. Between the wall and the dock are a few small structures that look (and smell) like animal pens. Reyu notes that the only passage through the wall is a small gate, only large enough for something the size of a sheep—or a Hue—although she guesses that a human or elf-sized creature would fit easily by crawling through on all fours.

Beyond the wall, the island is forested, fairly level, and has a small stream providing fresh water. However, there are randomly-spaced, irregularly-shaped bare areas throughout the island, which appear to have been burned out.

The view at night, although darker, is not appreciably different from the view during the day.

From what they have learned, the party is left to theorize that the island is inhabited by exploding sheep. However, it seems unlikely.

What also seems unlikely is that there is any kind of treasure to be found or looted on the island.

Hmm...
 

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