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A Dark and Stromy Knight

riaan_s

First Post
Mardocan retrieves the torch, steel and flint from his backpack and starts striking the flint to light the torch.

Grundan stands around apparently facinated by the look of the sparks from the flint in the dark.

There is a loud crash of thunder that seems to shake the whole chamber. The sound of falling rock starts distant but get louder quickly until a crashing sound is heard outside the door.

The weather seems to be getting worse.
 

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mariusm

Explorer
Mardocan says out loud, "That is just great!", as he hears there exit get blocked up by the sound of falls rocks. "Let's hope the builders thought of a back exit to this place", he says to Grundam. Mardocan holds his torch up high and moves towards the East wall, next to the door. Once there he yells back to Grundam, "You coming lad?".

OCC: Mardocan moved to red square.
 

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Venom

First Post
Grundam confused by what happened smells the air and gives out a low growl saying “Me no like this place, bad smell of death in air”. He non the less follows his master to the door, grabbing his big battle axe in the process.
 

riaan_s

First Post
Mardocan has no trouble lighting his torch before he sets off toward the eastern door with Grundan following close behind.

OCC: Seeing as the torch provides bright illumination up to 20' and shadowy up to 40' I will assume that Mardocan can see fine up to 80' (low light vision enabling him to see twice as far as a human in low light). Both characters can thus see the whole room with the available light.

Skipped the part where it would have taken Mardocan this round to light the torch as there were no threats (just fast forward a bit).
 

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mariusm

Explorer
Mardocan will listen Listen (1d20+5=18) for anything moving on the other side of the door before trying to open it. If he hears anything unsual he will listen wait before opening the door otherwise he will give it a tug and swing the door open.
 

Venom

First Post
For once following his masters lead Grundan will wait silently, looking tentatively at Mardocan to try see if he can hear danger. If Mardocan does open the door Grundan will take a 5 foot step into the room.
 

riaan_s

First Post
Mardocan puts his ear up against the door and waits for the thunder to go quiet but does not hear anything unusual. He gives the handle on the door a firm pull only to discover that it is (surprise!) locked.

Grundan throws his axe over his shoulder - clearly not impressed at this obstacle.

The storm seems to be just about overhead. Although the chamber looks sturdy enough the occational crack of thunder does shake the room a little and sends dust falling from the roof.
 

mariusm

Explorer
Mardocan curses under his breath that he had not saved up more gold to buy that set of lock picks he had been eyeing to buy. Anyway he just shrugs his shoulders and takes a hard piece of wood from the side of his torch and gives picking the lock his best shot. After picking he hears a click and is sure it must have worked Open Lock (Skill Bonus, Less Improvised Tool) (1d20+4-2=20) :p , however above the constant dim from the thunder he is unsure and tries pull the handle once more.
 

riaan_s

First Post
Eventually ...

Mardocan tries the handle again only to discover that the click he heard probably came from Grundan impatiently tapping his axe!

The sound of hissing rain, pounding hail, and howling wind from outside is interrupted only by the occasional loud crack of thunder. Still, this room seems stable enough for the most part.
Even when the thunder seems to shake the very ground, not so much as a mote of dust filters down from the ceiling. The doors leading into the hillside, however, do show signs of weakness, seeming to tremble with every thunderclap.

Suddenly, in conjunction with a particularly loud thunderclap, all three doors break open at once, falling from their doorways into the room with a great cacophony. Seconds later, the sounds of squeaking fill the air as a pack of rats swarms in from the largest doorway.

Note: All 3 doors are now open.
 

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mariusm

Explorer
Mardocan upon hearing the squeeks from the swarm turns to Grundan and says, "Let us put down these vile creatures, I know you have been training hard for just a day like this! Let's kick some rat butt!". Mardocan drops his torch and quickly retrieves his sling from his belt pouch. In one swift move he grabs a bullet and sends it sailing towards rat #3 Attack with sling (-2 range 85') (1d20+2-2=12) doing Sling bullent (1d4=4) if it was a hit. Mardocan will step 5' East after his attack.
 
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