Initiative for combat:
Grundan
Mardocan
Rat#6
Rat#8
Grundan steps closer to Mardocan and raises his axe again trying his best not to laugh at the rat dangling from Mardocan’s groin. “Don’t move!” (melee attack roll of 4 + 1(BAB) + 4(STR) = 9 vs. AC14 a miss) but Mardocan’s instincts take over and he steps back. Grundan’s axe lights up the room with sparks for a second time.
Mardocan jumps back so quickly when Grundan swings the axe that the rats fall to the ground. He lets rip with a kick (melee attack roll of 12 + 0(BAB) +2(STR) – 2(flurry) = 10 vs. AC14 a miss) and a punch (melee attack roll of 11 + 0(BAB) +2(STR) – 2(flurry) = 9 vs. AC14 a miss) but fails to land a blow as his watery eyes (caused by a bite to the groin) blur his vision slightly.
Rat#6 falls to the ground next to Grundan’s axe and decides to have a go at him instead. As the rat moves closer he pulls his axe free and takes a swing (AOO melee attack roll of 11 + 1(BAB) + 4(STR) = 16 vs. AC14 a hit doing 18HP damage!!!!) sending sparks, blood and little piece of rat flying. Rat#6 is definitely dead.
Rat#8 is barely on the ground when it charges at Mardocan again (AOO melee attack roll of 14 + 0(BAB) +2(STR) – 2(flurry) = 14 vs. AC14 a hit doing 5HP damage) but gets a fist on the head as Mardocan is still swinging blindly. Rat#8 is dead.
Mardocan wipes his eyes and composes (i.e. checks if everything is still attached) himself as Grundan wipes the blood from his axe when they stop hearing the squeaking of rats.
OCC: Mardocan's -2 penalty for flurry attack lasts for the whole round
Grundan
Mardocan
Rat#6
Rat#8
Grundan steps closer to Mardocan and raises his axe again trying his best not to laugh at the rat dangling from Mardocan’s groin. “Don’t move!” (melee attack roll of 4 + 1(BAB) + 4(STR) = 9 vs. AC14 a miss) but Mardocan’s instincts take over and he steps back. Grundan’s axe lights up the room with sparks for a second time.
Mardocan jumps back so quickly when Grundan swings the axe that the rats fall to the ground. He lets rip with a kick (melee attack roll of 12 + 0(BAB) +2(STR) – 2(flurry) = 10 vs. AC14 a miss) and a punch (melee attack roll of 11 + 0(BAB) +2(STR) – 2(flurry) = 9 vs. AC14 a miss) but fails to land a blow as his watery eyes (caused by a bite to the groin) blur his vision slightly.
Rat#6 falls to the ground next to Grundan’s axe and decides to have a go at him instead. As the rat moves closer he pulls his axe free and takes a swing (AOO melee attack roll of 11 + 1(BAB) + 4(STR) = 16 vs. AC14 a hit doing 18HP damage!!!!) sending sparks, blood and little piece of rat flying. Rat#6 is definitely dead.
Rat#8 is barely on the ground when it charges at Mardocan again (AOO melee attack roll of 14 + 0(BAB) +2(STR) – 2(flurry) = 14 vs. AC14 a hit doing 5HP damage) but gets a fist on the head as Mardocan is still swinging blindly. Rat#8 is dead.
Mardocan wipes his eyes and composes (i.e. checks if everything is still attached) himself as Grundan wipes the blood from his axe when they stop hearing the squeaking of rats.
OCC: Mardocan's -2 penalty for flurry attack lasts for the whole round