• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

A Dark and Stromy Knight

riaan_s

First Post
Initiative for combat:
Grundan
Mardocan
Rat#6
Rat#8


Grundan steps closer to Mardocan and raises his axe again trying his best not to laugh at the rat dangling from Mardocan’s groin. “Don’t move!” (melee attack roll of 4 + 1(BAB) + 4(STR) = 9 vs. AC14 a miss) but Mardocan’s instincts take over and he steps back. Grundan’s axe lights up the room with sparks for a second time.

Mardocan jumps back so quickly when Grundan swings the axe that the rats fall to the ground. He lets rip with a kick (melee attack roll of 12 + 0(BAB) +2(STR) – 2(flurry) = 10 vs. AC14 a miss) and a punch (melee attack roll of 11 + 0(BAB) +2(STR) – 2(flurry) = 9 vs. AC14 a miss) but fails to land a blow as his watery eyes (caused by a bite to the groin) blur his vision slightly.

Rat#6 falls to the ground next to Grundan’s axe and decides to have a go at him instead. As the rat moves closer he pulls his axe free and takes a swing (AOO melee attack roll of 11 + 1(BAB) + 4(STR) = 16 vs. AC14 a hit doing 18HP damage!!!!) sending sparks, blood and little piece of rat flying. Rat#6 is definitely dead.

Rat#8 is barely on the ground when it charges at Mardocan again (AOO melee attack roll of 14 + 0(BAB) +2(STR) – 2(flurry) = 14 vs. AC14 a hit doing 5HP damage) but gets a fist on the head as Mardocan is still swinging blindly. Rat#8 is dead.

Mardocan wipes his eyes and composes (i.e. checks if everything is still attached) himself as Grundan wipes the blood from his axe when they stop hearing the squeaking of rats.

OCC: Mardocan's -2 penalty for flurry attack lasts for the whole round
 

Attachments

  • Map_0009.JPG
    Map_0009.JPG
    91.2 KB · Views: 74

log in or register to remove this ad

mariusm

Explorer
"Let's get moving.", says Mardocan as he heads over to pick up his torch. When close enough to Grundan's bow he will pick it up and throw it over to Grundan. "Here we go..", he says as he flings the bow.

While holding the torch in his left hand Mardocan will cautiously approach the room to the East and when close enough will move to investigate the object in the center of the room.
 

Venom

First Post
Grundan will follow Mordocan down the passage, putting his bow away, but holding on to his axe still dripping with rat blood.
 

riaan_s

First Post
Grundan is still wiping pieces of rat off his axe when he sees a bow flying his way - fortunately he noticed it in time and catches it. He follows Mardocan down the passage slinging the bow over his shoulder as he goes.

Mardocan heads down the corridor with caution to find that the room at the end is empty save for dust and a single, small, stone chest in the center of the floor. Evidently no one has disturbed this chamber for many years.
 

Attachments

  • Map_0010.JPG
    Map_0010.JPG
    88.3 KB · Views: 73

mariusm

Explorer
Mardocan looks at the chest in the center of the room and wonders out loud, "That is an odd place to put a chest?". "Should we see what is inside?", he asks Grundan and walks a little closer standing just West of the chest. Mardocan will poke the chest with his quarter staff to see how solid it feels.
 

Venom

First Post
Grundan although curious about the chest is concerned about opening it. Turning to Mardocan with a frown on his face he says “Even dumb Grundan know too let sleeping dogs lie. Grundan not know if opening chest good idea…… maybe it is trap”.

Grundan will move toward the north side of the chest and do a spot check on it.
 

mariusm

Explorer
"You are indeed wise, my Orcish friend. Let us see what we can find.", says Mardocan and then also proceeds to do a search on the chest to find anything that might indicate that the chest is trapped.
 

riaan_s

First Post
Mardocan taps the chest with his staff - it is a stone chest that appears to be built into the floor.

Grundan gives the chest a once-over (search of 12) but does not notice anything unusual ... he is still a little weary though.

Mardocan also takes a closer look (search roll of 14 + 3 = 17) and although he does not notice anything he still has a funny feeling about the chest.
 

Attachments

  • Map_0011.JPG
    Map_0011.JPG
    88.3 KB · Views: 72

mariusm

Explorer
Mardocan says, "Let us come back to take a look at this chest later... I don't think it will be going anywhere. Let's go investigate where all those rats came from." Mardocan will wait for Grundan's reply and if he agrees will move to the entrance where the rats emerged into the main chamber.
 
Last edited:

Venom

First Post
Grundan nods his head and gives a grunt to indicate his agreement and stars moving off to where the rats appeared to have come from.
 

Voidrunner's Codex

Remove ads

Top