• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

A Dark and Stromy Knight

riaan_s

First Post
Grundan kicks a few pieces of armour around but does not find anything useful among the remains of the suit of armour he destroyed. The flail it was using is cracked and worthless. While the women are busy with their temper tantrums he walks over to the other remains ... the sword must be here somewhere ... and starts tossing pieces of metal around until his face lights up when he finds it - a greatsword! This one looks like it was crafted for a nobleman (masterwork weapon).

Mardocan is still trying to decide on strategy as Tamsin heads back to their room.
 

Attachments

  • Map_0052.JPG
    Map_0052.JPG
    25 KB · Views: 67

log in or register to remove this ad

mariusm

Explorer
"Come, let us search this place for anything that might give us a better understanding of what is taking place here. Then we return and ask the two serving wenches what they meant when they said it would be better for us... to die?", says Mardocan.

OCC: Marodcan will lead the others on a treasure hunt through the castle until they return to deal with the two servants.
 

Venom

First Post
While packing her stuff Tamsin starts to wonder where the strong wooden door on the northern wall the bedroom leads to. Who knows perhaps she will get a chance to do a little “affirmative shopping“.

She tries to open the door. If it does not open she calls to Grundan “Hey Orc Man come try out your new sword on this door”. Grundan as always is happy to oblige and tries to bash the door down with his new toy.
 

riaan_s

First Post
Tamsin tries the door and finds it is locked. In a flash she has her lockpick tools out and (open lock check of 12 + 9 = 21 vs. DC20; success) seconds later the door is open.

The party exits the door to the north of their room. The full moon lights up the night sky quite brightly.

Beyond it is a walkway leading to the northern tower of the castle. Another walkway is visible toward the east.

From where he stands Mardocan can see a small platform toward the west of the castle.

The castle looks like it is situated on a small island.

In the courtyard below to the east there is a well and a large tree.

Judging by the height of the northern tower the castle must be about three or four stories high.

Mardocan sees a stone statue at the top of the northern tower ... something doesn't look right though .. then he sees the slightest movement! "Gargoyle on the tower!!!"

Initiative for combat:
Tamsin
Tika
Mardocan
Grundan
Gargoyle
 

Attachments

  • Map_0053_1.JPG
    Map_0053_1.JPG
    27.5 KB · Views: 66
  • Map_0053_2.JPG
    Map_0053_2.JPG
    33.4 KB · Views: 78

mariusm

Explorer
The party shocked to see the monster on the roof decides to make a hasty retreat back into the relative safety of the castle interior as they are unsure as to what the creature may be capable of. Once back inside they will proceed into the animated statue chamber and investigate the door to the south, just to the right of the stairs, and then the door to the east of the chamber.
 


riaan_s

First Post
The gargoyle spreads its wings on the roof and swoops down toward them but Mardocan's keen sight identified the danger an the party made a speedy retreat back into the castle. They could hear the flapping wings behind the closed door.

Heading back toward the stairs they proceeded to the door in the south. Grundan tried the handle only to find this door locked. Before Tamsin could even step up to the door Grundan had taken a step back and charged at the door with his shoulder (strength check 6 + 4 = 10 vs. DC25; fail) only to have the door stop him in his tracks.

Tamsin shakes her head as the steps up to the door (open lock check of 11 + 9 = 20; success), fiddles with it for a second and turns the handle to open it.

The room beyond appears to be a work area of some sort. There is a bookshelf and fireplace on the northern wall, a door to the east and two tables with an assortment of flasks and tubes on them.
 

Attachments

  • Map_0054_2.JPG
    Map_0054_2.JPG
    26.6 KB · Views: 67

mariusm

Explorer
Mardocan will search through the flasks and tubes on the two tables while Tika takes a look at the bookcase, checking for any books or scrolls that might be of interest.
 

Venom

First Post
Tamsin helps Tika rummage through the books on the bookcase.

Grundan on the other hand stands at the entrance to the room with a sheepish look on his face, rubbing his sore shoulder.
 

riaan_s

First Post
Mardocan finds 4 flasks with a clear liquid in them and 3 with a red liquid.

The bookcase contains many notes on restoreing life, fusing body parts together and containing wild spirits. It all seems a little creapy to Tika. She also comes across a scroll she does recognise as a "hold person" spell.

Tamsin does not see anything of interest on the bookcase and shifts her attention to the storage cabinet. There are several bloodied instruments none of them looking useful.

As Grundan stands rubbing his shoulder he notices some scrolls on the floor ... they look like they could be useful and he picks them up handing them to Mardocan. Mardocan identifies them as 3 cure light wounds scrolls.
 

Voidrunner's Codex

Remove ads

Top