[KAUAI]The Rod of Seven Parts: Of Hexes and Gems


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Brakkus gladly accepts the bull's strength spell. He steps forward and urges his companions onward. "We should attack whatever it is before it is free of the tunnel."

OOC:
Str 20. Attack +8, Dmg: 2d4+7.
 


Gamad

Let the horror come to us, we'll range attack him with arrows and spells.
Gamad steps forward as well, but behind the line of melee guys.
Wait, let unleash a destructive spell.
Trying to fire his skin scorcher spell before his allies engages into a battle.

*Scorching ray, range touch attack +4, dmg 4d6.
 

Voadam rushes forward around the edge, eager to see the nature of the foe, but cautious enough to spare a glance for more falling stalactites.
 

While Maelicent hangs back a beat with an arrow at the ready, Brakkus, Chev, and Voadam round the corner to confront whatever terror stalks up the southern tunnel. Forcibly squeezing itself up the narrow 5-foot diameter tunnel to the south is a large creature with a thick, shaggy coat of intermixed feathers and fur. The creature sports the body and form of a bear but has an avian head with disclike round black eyes and a hooked beak. Upon sighting the trio of Brakkus, Chev, and Voadam, the creature shrieks in feral rage and aggressively wrests itself free of the tunnel. From back in the crystal cavern, Gamad immediately recognizes the sound of the shriek alone that the group has meet up with an owlbear, a wizarding aberration. Voadam hastily commences relighting his lantern, which he'd temporarily doused while crossing through the crystal cavern. Light soon fills the narrow network of caves and tunnels.

Out of the southern tunnel, the owlbear stands a head taller than even Voadam; the top of the owlbear's head very nearly scrapes against the low 8 foot ceiling of the cave. Hot on the others' heels, Gamad rounds the northern corner of the cave in time to spot the massive aberration and fire off his spell. A fiery orange ray jags through the shadowy light shed by Voadam's lanter, zapping the owlbear dead on the chest for 24 points of fire damage. Acrid smoke and the smell of burnt fur and feathers fills the small cave as the owlbear shrieks a second time in rage and, this time, in pain.

That was a critical hit on the owlbear, good job Gamad! Gamad has taken his turn for this round. I have Brakkus's declared action for this round but need to hear from Chev, Maelicent, and Voadam. The map has an alphanumeric grid; if you use the grid to supply your PC's destination, you'll help me cut down the odds that I put your PC somewhere other than where you want him to be.

Initiative:
Gamad 20
Chev 12
Maelicent 7 (has the 18 Dex)
Voadam 7 (won the roll off between himself and Brakkus--same Dex)
Brakkus 7
Owlbear 4
 

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Gamad

Cursed aberration, this horror is a laboratory creation.
The dwarf calls and prepares his crossbow.
He hopes the strength he unleashed on Brakkus will help them to defeat this unnatural creature.
 


Voadam incants dark words of power and gestures at the hulking beast, a coruscating ray of necromantic magic streaks towards the owlbear.


Ray of enfeeblement. +4 ranged touch, -4 if it is in melee already. 1d6+1 str penalty.
 

"Dang! A step slow again. Good shot Gamad!" Brakkus steps back (to F5) to give himself some room to work his guisarme. He swings a powerful blow at the creature, feeling the newfound strength from Gamad's spell."

OOC:
Brakkus's attack of opportunity would be without power attack so: Attack +8, Dmg: 2d4+7.
On his turn: Step to F5. Swing at the owlbear with power attack 2. Str 20. Attack +6, Dmg: 2d4+11.
 

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