Dr. Si's Curse of the Crimson Throne - Beta Group

Edmond hauls himself back onto his feet with the help of his glaive, as Lynn casts her spell through the window. There is a high-pitched shriek from the man inside, but when Lynn peers through to check the results she sees that he shakes his head clear, whilst gesticulating with his wand towards the window. A glob of yellow-green liquid spurts from the end but his shot is wild and the liquid splats into the boards.

Dj'hân darts around the dog, which doesn't seem to notice the small tasty target. Kept at bay by Thorson's swinging axe, it backs under the table, its muscular hindquarters and docked tail mere inches from the small halfling boy. Thorson reacts too slowly to hurt the beast, his axe cleaving a chunk from the table.

[sblock=OOC]
Thorson axe attack 8+5= 13, miss.
Dog attack on Thorson misses.
Yargin makes Will save, fails ranged touch attack.

Edmond is now on his feet again. The sounds of the dog barking and Thorson smashing up the furniture are quite audible to Lynn and Edmond where they stand outside. Thorson and Dj'hân can hear Yargin's scream from where they are.

Initiative:
Dj'hân
Dog
Lynn
Yargin
Edmond
Thorson
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Edmond Deathwish

[sblock=OOC]
If it's possible, Edmond breaks southern door.

If there is no safe access (because the boards would collapse) he will charge at the window and literaly throw himself inside (hopefuly, not breaking any bones, just the window)

By breaking, I mean opening the door either via guisarme if it's still wedged or kicking the door in (providing at least marginally safe footing).

If guisarme came free, is it possible to use guisarme as an axe to swing from the side to break the door? It's cutting weapon, but it's blade is not as massive as that of the axe.
[/sblock]

Lynn, shoot him if you can, we cannot afford delays anymore.
 

[sblock=Neurotic]
Edmond's guisarme came free, I forgot to mention that. He can use that to swing at the door from the side of you wish.
[/sblock]
 

Axed

[sblock=Guisarme vs. Shoulder]
The question isn't if it's possible, one can swing a knife at the door. What I'm asking is is guisarme massive enough to do some cleaving action? If footing is stable, Edmond will break in by shouldering/kicking the door. This was just an option because of my ignorance of guisarme balance. It is fairly heavy weapon, but it's also polearm, I'm not sure how much of it's weight is blade.
[/sblock]
 

[sblock=Neurotic]
It's D&D, the nuances aren't that fine :). But a guisarme is essentially a bill-hook on a long stick, with variants adapted from that basis. It would be reasonable to assume that a version with a heavier chopping blade existed, but not as much as what in D&D terms would be classed as a halberd.

It's not *ideal* for chopping down a door, but with the long handle you could get some decent leverage and the door doesn't look all that solid.

In game terms, it's the difference between a single Strength check, and a damage roll minus hardness against the door's hit points - the first is potentially faster but the second *will* succeed eventually. You're not looking at a good solid dungeon door - the boards are a bit warped and the hinges look rusty.

The boardwalk is slippery - running could be hazardous. It is also weak - too much weight in one place could be hazardous. (Why do I feel like I'm writing a Health and Safety report? :))

So, I leave you with that information, and you can decide what you want Edmond to do.
[/sblock]
 

Edmond Deathwish

Surveying damaged planks under his feet, Edmond looks at the door. Disapointed that his impact earlier didn't leave them at least damaged he swings his polearm in wide arc hitting the door just above the middle and near to doorframe attempting to open them with one hit.

Attacking the door:
1st time(1d20+5=24, 2d4+6=12); second time (if needed) (1d20+5=20, 2d4+6=9)

OOC: I assume I don't need to destroy them totaly, just to break wood around the lock. So, strike goes about handspan above the middle verticaly and about one third of its width horizontaly away from hinges. Why oh why didn't I take Power Attack :)

OOC2: if you rule that weapon is axe-like enough it does double damage.
 
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Lynn let out a startled cry when the strange liquid spattered onto the boards she was peering through. Whatever it was, she was sure it wasn't pleasant. It was obvious enought that her spell hadn't worked. She glanced over when Edmond shouted, at least he was back on his feet. On the other hand there was an awful lot of noise coming from Thorson's direction, who knew what was happening over there. Try and try again they say. Taking a deep breath to steady herself she tried her spell once more, praying it would take. This time she wasn't taking any risk however, once she finished casting she stepped to the side of the window out of sight of the man inside. She woud just have to trust success or failure would be obvious.

[sblock=ooc]If it's not already obvious Lynn cast colour spray once more just as before, and then moves a step to one side from the window, effectively taking cover behind the wall. The side away from Edmond, I think that'll be safer. :)[/sblock]
 

Thorson growls in frustration as his axe goes wide of its mark and prepares himself for another strike.

Dj'hân, hide yourself near the door to Yargin's quarters so that if he enters the room he'll pass you by! Thorson grunts out as quietly as he can while still being audible above the melee.
 

Dj'hân recoils when he sees the slavering beast's powerful flank knock into his chair as the giant hound swings around to bite at Thorson from under the table. His tiny chest heaving from his panicked breathing, the halfling urchin cautiously backs out from beneath the chair. In the dim moonlight shining in through the open doorway, the boy turns and fixes his attention on the right-hand door; it should lead to Yargin's bedroom. Gotta be strong like Mr. Giant. I'm not afraid. Gotta be strong like Mr. Giant...

Taking his trembling hands away from his mouth, Dj'hân cautiously pads towards the closed door. Climbing up onto his tiptoes the urchin grasps the latch and, shaking, tries giving the door a firm push before darting for cover next to the doorjamb.

OOC: Five foot step towards the righ-hand wall door. Move-equivalent action to try and open the door. Using the concealment provided by the darkened room's shadows to remain hidden. Standard action to ready.

[sblock=Dr Simon]It's my intention to have Dj'hân ready an action to instinctively use his fire attack against any opponent that approaches his position, be it either the dog or Yargin through the (possibly) opened doorway. If the opportunity presents itself, I'd like to use the following flavour description for the effect if you'll allow it; it's in keeping with how I imagine his wind-based nature powers manifest themselves.

"Seeing an imminent threat baring down on him, the diminutive urchin instinctively throws his arms up to shield himself. Suddenly, the air in the room stirs and kicks up dust that begins to swirl around the diminutive halfling. As the temperature rises rapidly Dj'hân flings his tiny arms forward as a desiccating summertime sirocco surges away from the boy to envelop his feared foe. Caught in the searing southern wind, nearby wood smolders and quickly darkens as if charred. Dj'hân, for his part, seems utterly astonished by what's occurred."[/sblock]
 
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As Dj'hân dashes for the door the dog turns. Thorson's shout distracts it from the little halfling and it sinks its teeth deep into the half-orc's thigh. Only a mighty overhead smash from Thorson's axe, slicing the dog nearly in two, causes it to let go. Blood runs down Thorson's leg from some deep puncture wounds, but the dog is no more.

Edmond smashes through the door to reveal what looks like an untidy office on the other side, two closed doors leading off to the left and right. Lynn blasts her spell through the window just as Dj'hân opens the door. Both Dj'hân and Yargin and caught in the cone of dazzling colours, but the halfling boy manages to close his eyes just in time. Yargin does not, gives out a shriek and collapses across the threshold, dropping his wand in the process.

From somewhere in the river-side part of the building, heavy footsteps on creaky wooden floorboards are approaching.

[SBLOCK=OOC]
Thorson bitten by dog for 10 damage (critical!)
Thorson Axe attack 17+5=22, hit. Axe damage 1s12+8=10.
Dog is dead.

Dj'hân Will save 16+3=19, save.

Yargin unconscious.
Footsteps are coming from the top part of the map.
[/SBLOCK]
 

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