-Quagmire shifts and takes out one of the weak looking skeletons with a single hit.
-Brudd steps forward to unleash his fury, getting hit one time for 4 damage in the process. He blasts several of the undead into nothingness and pushes a stronger one toward the railing, but it manages to grab on and hold itself from going over into the water. (
Could use his minor for Healing Word if he chooses still Edit: chose not to use healing.)
-The more solid looking skeletons move to attack. The one Brudd pushed remains motionless far down the edge of the deck (in space H5. I'll modify the map tomorrow morning. It's only on my compy at work.) and the other one moves down the stairs to hit Hrav (for 10 damage).
-Then the weaker looking skeletons shuffle forward to attack. The two near Brudd both hit him, and the slicing of the bulls continues as the minotaur's blood joins the stains on the deck of the ship (4 damage each). Another one comes towards Quagmire and attacks, but misses the hobgoblin. The last one moves up and swings at Girth, but the half-elf dodges the blow.
-The flaming skeleton summons a ball of flame between its hands and hurls it towards Brudd. The fiery orb hits the bleeding minotaur, and nearly knocks him into the darkness of unconsciousness from his grievous wounds. Even worse, Brudd's clothing catches on fire and begins to burn.*
*
This depends on if Brudd uses his healing word after the first 4 points of damage. If he heals those 4 HP's, then he would be at 1 HP after this final attack. Either way though, he has ongoing 5 fire damage from this fire orb, so he'll take 5 fire damage at the start of his next turn.
-After this Hrav, Girth, Alexander, Quagmire, and Brudd can go...
[sblock=Init and Status]22-Quagmire
18-Brudd 5/28 HP
17-S1 18 damage
17-S2
13-
D1 dead
13-D2
13-
D3 dead
13-
D4 dead
13-D5
13-D6
13-D7
13-D8
10-Blazing Skeleton
09-Hrav 16/26 HP
08-Girth
05-Alexander
OA's against Brudd (1d20+6=8, 1d20+6=21)
S1 attacking Brudd and S2 attacking Hrav with longswords (1d20+10=20, 1d8+2=8, 1d20+10=16, 1d8+2=10)
Attacks from D2 and D8 at Brudd; D5 at Quagmire; and D6 at Girth (1d20+6=22, 1d20+6=26, 1d20+6=11, 1d20+6=12)
Blazing Skeleton flame orb at Brudd's Ref of 11. (1d20+8=19, 2d4+4=11)
[/sblock]