Dr. Si's Curse of the Crimson Throne - Beta Group

While lying in wait, his staff of power at the ready, the tiny urchin presses an ear against the southern wall to listen for signs that the other room's occupant is stirring.

OOC: Delaying until something definitive occurs to change the standoff.
 

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Parns tenses to rush Edmond, but Lynn is faster, her dazzling spray of colours hits the man clean in the face and he is unconcsious on the floor before he even takes a step. The other three deserters are just out of the area of the spell, but they look worried.

Suddenly the other door swings open, just a crack. Beyond you get a glimpse of a dark-haired man wearing the uniform of a Korvosan guard. Through the gap he fires an arrow into Edmond's shoulder, almost knocking the big warrior over with the impact.

[SBLOCK=OOC]
Lynn was readying colour spray. Parns fails Will save.

Longbow attack on Edmond from newcomer, hits, 9 damage.

Dj'hân and Edmond yet to act this round. Edmond has a touch of fatigue held. Newcomer has partial cover behind the door.
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Edmond Deathwish

[sblock=Questions for DM] I believe I stated that I'm readying color spray for just such an occasion. It's fine if Lynn beat me with initiative, but I'd like to shoot the spell toward the door once they are open. Probably won't avoid arrow, but could cause some delay if he gets blinded.

And for sure, others will be hit and (hopefuly) out of the fight.

If I cannot do that, how about tripping him (5' step and trip with 10' weapon)? would that be possible?

Once I get the answer I'll decide what to do:
either order the surrender and charge the door (intending shoulder slam and touch of fatigue OR
blast with color spray two guards and THEN charge :) OR
something else...
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[sblock=OOC]Lynn also mentioned that she was moving past Edmond and entering the room. As is she only managed to affect Parns with her cone-shaped effect because she's still located in the stairs.[/sblock]
 

OOC:

Okay, moved Lynn. She still misses B and M with the area of effect, but gets K, who made his save (although he *was* surrendering anyway...)

Neurotic: I was leaving it to see if you wanted to continue with your readied colour spray. From where you are it will only affect Karralo. Alternatively you can move and cast as per your normal initiative, or whatever you choose. Ditto with Dj'hân - he's readied to use his wand, whether you want to continue with that after Lynn's action I'll leave up to you.
 

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Edmond Deathwish

Edmond steps forward as Lynn's spell flashes and his own spell flashes toward the door trying to catch the archer in it's blast.


"Lie down, don't move and you won't be harmed. Any resistance will be met with extreme prejudice at this moment."

Immediately after the spell he charges the door holding his weapon at the ready in case opportunity for strike arises, but preparing to slam the door down with his shoulder.

OOC: 'M' should be within the cone unless he drops down immediately.
 


Extra move

OOC: Neurotic, I don't believe Edmond can step forward, cast his spell and then move again.

No, he can't. By immediately I meant as his next action.

When we are by rule discussion:
how about this: is it possible rules-wise to slam into the door and make touch attack (i.e. force of impact not needed) against someone holding the door.

Also, could Edmond extend his weapon to prevent full closing of the door? Kind of foot in the door style, but with 10' reach
 

The urchin, seeing his companion Edmond having been badly injured, emerges out of his hiding place before he can think things through, scurries over to the ajar door and wedges himself between it and the doorjamb.

OOC: Dj'hân's action depends on whether the archer has been subdued by Edmond's spell or not.

[sblock=If so]Seeing the dreaded archer stumble and fall, the urchin timidly pushes the door fully open to get a good view of the man and the room.

OOC: Move action to reach the door. Move-equivalent action to fully open the door.[/sblock][sblock=If not]Looking up and the towering archer standing over him, panic finally catches up to Dj'hân as he levels his staff of power up at the man. I'm brave like the bear. Suddenly, the air in the room stirs and kicks up dust that begins to swirl around the diminutive halfling. As the temperature rises rapidly, a desiccating summer sirocco surges away from the boy to envelop his feared foe. Caught in the searing southern wind, the door and frame smolders and quickly darkens as if charred.

OOC: Move action to reach the door. Standard action to envelop the archer in a 30-ft line of fire; 1d3 damage; Ref DC 13 for half. Failure on the save renders him entangled.[/sblock]

OOC: Maybe just slow down a bit to avoid confusion. A lot can change in a round of combat after all. :)
 

OOC: Work load has diminished, so I should be back up to speed on these. Under Pathfinder, you can make a move action, a standard (or second move) action, and a 5ft step, so Edmond's stated course would work...

IC:

A dazzling blast of colour erupts from Edmond's outstretched hand. When it subsides, the deserter known as Malder has dropped unconscious and the archer has dropped out of sight behind the door. Edmond races over, avoiding the prone form of the butcher and at the door. It opens inwards, so he can't slam it shut, but he jams the end of his glaive through the opening. Beneath him, Dj'hân peers into the room. The archer has another arrow nocked, but by the looks of things Edmond's spell has struck him blind, at least for the moment.

The archer is a handsome man with dark hair and a cleft chin, dressed in the uniform of a sergeant in the Korvosan Guard. The room beyond has bedroll and pillows on the floor, and a table covered with paperwork, some of which is pinned down with an exquisite silder dagger.

[SBLOCK=OOC]
Failed saves for both men in the Colour spray zone.
This now means you have P and M unconscious, K and B are still surrendered. V is blinded, but still armed.

I didn't go for Dj'hân's sirocco attack this turn, since the archer dropped out of sight and Edmond had moved in.

Initiative order next round:

Lynn
Archer
Edmond
Other deserters
Dj'hân

Edit: Added picture and map. That's not a windmill on the Korvosan Guard crest, it's a tower with crossed swords behind it.
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